sabisu
Able One
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RE: [Request] Imperishable Night PSP port
Sparker Wrote:sabisu Wrote:Sparker Wrote:Assassinator Wrote:Goshi would enjoy this
He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.
It doesn't seem that bad. I've converted a gameplay video into psp format and all the projectiles are still visible. I just think that the fact that it can go portable is a great asset to the game.
I actually meant the controls not in terms in visibilty, I play danmaku better on keyboard than joypad.
But then again Gradius III (arcade) which isn't danmaku but it's harder than any other danmaku I've played and I beat it on the PSP so, uh, yeah...
sabisu Wrote:Sparker Wrote:Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.
That is true. However, there are several games that use plenty of sprites, though I can't name any off the top of my head. In addition, those games run fun even on CPU speed of 222 (haven't tried any lower). I'm guessing that on 333, there should be no problem. I'm not too smart about this aspect either, but I'm supposing that it should be fine.
If those are comercial games, then that's understandable why they don't lag, but in terms of homebrew, I've seen this fancy physics game with pretty partical effects from a screen shot, though I haven't played it though.
Hm, well personally, I think controls are much better on a gamepad. It's much easier to hold down a trigger imo. Maybe it's because you're not used to dpad movement with left thumb? I would say I'm quite used to it from games such as mbac where you have to learn to control your thumb to pull off specials and more advanced combos.
As for the other part of your post, I'm pretty sure it would still be possible to make it work without lag. Wee'll just have to see if it ever gets made ;-;
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11/11/2008 02:22 PM |
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