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[Request] Imperishable Night PSP port
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Sparker
Super Lame Productions

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RE: [Request] Imperishable Night PSP port
sabisu Wrote:
Sparker Wrote:
Assassinator Wrote:Goshi would enjoy this

He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.

It doesn't seem that bad.  I've converted a gameplay video into psp format and all the projectiles are still visible.  I just think that the fact that it can go portable is a great asset to the game.

I actually meant the controls not in terms in visibilty, I play danmaku better on keyboard than joypad.
But then again Gradius III (arcade) which isn't danmaku but it's harder than any other danmaku I've played and I beat it on the PSP so, uh, yeah...

sabisu Wrote:
Sparker Wrote:Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.

That is true.  However, there are several games that use plenty of sprites, though I can't name any off the top of my head.  In addition, those games run fun even on CPU speed of 222 (haven't tried any lower).  I'm guessing that on 333, there should be no problem.  I'm not too smart about this aspect either, but I'm supposing that it should be fine.

If those are comercial games, then that's understandable why they don't lag, but in terms of homebrew, I've seen this fancy physics game with pretty partical effects from a screen shot, though I haven't played it though.

11/11/2008 02:18 AM
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RE: [Request] Imperishable Night PSP port - Sparker - 11/11/2008 02:18 AM

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