YoYoBallz
L4YoY0s
Posts: 6,057.4567 Threads: 644
Joined: 3rd Mar 2007
Reputation: 15.01961
E-Pigs: 13327.7533
|
StrmnNrmn News Update
that's big
QJ.net Wrote:With StrmnNrmn's most recent Nintendo 64 Daedalus R12 emulator released just a little over a month ago, everything's been pretty quite lately - well, excluding the whole misinformation and identity theft issue, at least. Wondering what's been up with the homebrew developer? QJ readers Tyler Dickinson and blackrave tipped us off (a million thanks, guys!), saying that StrmnNrmn's updated his blog.
Seems like StrmnNrmn's had a break since the release of R12, wanting to sit back a while and recharge his batteries. You can't blame him; R12 was quite a burden with all the dynarec bugs and fragment simulation going on. So, to summarize the things StrmnNrmn's been up to for the previous few weeks:
* a trip to Spain
* his Xbox 360 getting hit by the Red Ring of Death
* moving into a new flat in Guilford
* getting a 17" MacBook Pro
Interesting. For one, I wonder what he's been playing on his 360 for it to have gotten RROD'ed. But on a more Daedalus-related note, that MacBook Pro of his just might save everyone's lives. StrmnNrmn said that he's now compiling Daedalus with it, instead of his year old desktop PC. The switch to Mac OS X, he says, allows him to compile Daedalus much faster. Not a big surprise - that MacBook Pro's quite a beast with its tech specs.
This imposes a couple of good things for all parties concerned:
1. StrmnNrmn has an easier and faster time working on Daedalus,
2. Wee can hear more about his Daedalus progress via his blog, and
3. You could find Daedalus R13 on your lap as soon as tomorrow (a bit of a stretch, but hey!, wee can dream too)
Well, StrmnNrmn did mention that he can now start working on Daedalus R13 - what with being able to recharge and level up to MacBook Pro status (for the Mac Junkies, StrmnNrmn will "have some details and tutorials about compiling Daedalus PSP under OS X in the near future"). He leaves us with what wee can expect on R13 though. Here's what' he's looking at for the next couple of weeks:
I'd like to continue working on speeding up the emulator to try and improve the framerate for titles that are already working. [...] There are a number of different areas I can investigate to help improve performance. The two main possibilities I want to investigate are working on further dynarec improvements, and looking at making use the Media Engine.
He says that, based on your comments, these are what you guys are most interested in seeing for R13. So, to get the ball rolling, StrmnNrmn's going to investigate these areas to tweak and will soon have details to update us with soon enough.
Glad to see hes back to work, lets hope wee see R13 soon
- Source: [QJ]
- Source: [Strmnnrmn's blog]
<Myth0s> i love boys
-------------------------------------------------------------------
I Go To Earth When Mars Is Boring.
-------------------------------------------------------------------
¿ʞɔпɟ əɥʇ ʇɐɥʍ I was first EPerson to have upside down title.
-------------------------------------------------------------------
|
|
29/07/2007 04:53 PM |
|
xBu
Jedi
Posts: 4,999.4590 Threads: 55
Joined: 15th Apr 2007
Reputation: 3.44876
E-Pigs: 44.0477
|
RE: StrmnNrmn News Update
Cool, hope R13 runs even faster than R12.
(This post was last modified: 29/07/2007 05:30 PM by xBu.)
|
|
29/07/2007 05:30 PM |
|
beaner2k6
∞©∞
Posts: 2,523.4281 Threads: 62
Joined: 1st Mar 2007
Reputation: 1.65351
E-Pigs: 73.7237
|
RE: StrmnNrmn News Update
|
|
29/07/2007 05:51 PM |
|
michaelp
s0ny d0minator
Posts: 1,009.4190 Threads: 100
Joined: 19th Jan 2007
Reputation: -1.92737
E-Pigs: 12.5158
|
RE: StrmnNrmn News Update
he did seem quiet for a while, glad to see that he didn't forget
also, good to see that he has macbook and will be able to compile and test faster now
|
|
29/07/2007 06:05 PM |
|