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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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clispe
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Post: #661
RE: [PSP] RCO Editor v1.15c
SchmilK Wrote:
clispe Wrote:@woobie change your rco edit options to always generate 32bit bmp the problem is the png always messes up :-( when you put in a white pic it shows up grey :-P
@ zb the only problem I have is when I try to replace multiple I get a 'runtime error 9 subscript out of range' :-(
if you extracted from an older rco and want to replace all in a new one, then delete all but the .mig files and try again ;)

whoa! that actually worked ! thanks!!

one more thing what is the best picture format and rco edit settings to use for the best quality?!?
05/08/2009 09:21 PM
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gsmoke
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Post: #662
RE: [PSP] RCO Editor v1.15c
Zing , why after the last edition of the RCO Editor i get this strange bug ....
Ill pack the icons also , for you to try it if you have time , when you want.

   

Edit : Gims works flawlessly


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.rar  gam.rar (Size: 9.14 KB / Downloads: 921)

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(This post was last modified: 06/01/2010 11:36 PM by gsmoke.)
06/01/2010 09:35 AM
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ZiNgA BuRgA
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Post: #663
RE: [PSP] RCO Editor v1.15c
Thanks for that.
This seems to fix it, but IDK if I broke something else in the process >_>
Tell me if something else stuffs up.


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.7z  RCOEdit.7z (Size: 120.45 KB / Downloads: 977)
06/01/2010 11:45 PM
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gsmoke
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Post: #664
RE: [PSP] RCO Editor v1.15c
Yes it fixes the problem , ill be testing and if something comes out ill let you know.

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07/01/2010 01:22 AM
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YoYoBallz
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Post: #665
RE: [PSP] RCO Editor v1.15c
UPDATE!

RCOMage has been ported to linux!

Thanks to Zinga for giving the source out, and thanks to KaKaRoToKS for porting it.

https://github.com/kakaroto/RCOMage

PS3 scene be blowing UP

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09/01/2011 09:53 AM
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