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so i just found the "0-12.bmp", wave configs and icon configs for ps3 XMB
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mugi
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Post: #1
so i just found the "0-12.bmp", wave configs and icon configs for ps3
i was kinda hoping that there's something happened regarding ps3 flash0 themes in the years i spent away from looking into this, but guess not.
....if you want it done,  got to do it yourself i guess..
bleh.

this spoon was stored as a plain text file inside a certain module in ps3's Flash0...
im sure you psp theme gurus know what this file is capable o, just by looking at it's contents.

also, the 0-12.bmp of the ps3 is a set of .dds images, which i have managed to extract.
repacking it is just a matter of writing an unpacker/repacker for the file container holding these.
the same file also contains a plain text configuration of the XMB wave, meaning it can be customized too.

edit:
raw view of 0-12 images in texture finder, they're mipmapped, so the ydont display correctly, but once the file can be unpacked, editing them is easy, as they are just normal .dds

[Image: hello_backgrounds.png]

enjoy <3

- Mugi

some sPa/\/\ incoming :P

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LIT1 ANG X:float:289.969
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:284.97
AMB R:float:0.007693
AMB G:float:3.40167
AMB B:float:7.49177
REFR R:float:-0.000106812
REFR G:float:-0.000106812
REFR B:float:-0.000106812
REFR SCL:float:16.6428
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:1
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:1.60936
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0
(This post was last modified: 16/04/2015 11:56 AM by mugi.)
16/04/2015 10:57 AM
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mugi
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Post: #2
RE: so i just found the "0-12.bmp", wave configs and icon configs for
double post lol

have a red wave for your XMB :)
looks like my unpacker/repacker works fine :P
also changed the first entry of "0-12.bmp" to solid black.

Spoiler for huge pic:
[Image: IMG_20150417_142352.jpg]
(This post was last modified: 17/04/2015 04:28 AM by mugi.)
17/04/2015 04:27 AM
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Grey Ghost
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Post: #3
RE: so i just found the "0-12.bmp", wave configs and icon configs for
(17/04/2015 04:27 AM)mugi Wrote:  double post lol

have a red wave for your XMB :)
looks like my unpacker/repacker works fine :P
also changed the first entry of "0-12.bmp" to solid black.

Spoiler for huge pic:
[Image: IMG_20150417_142352.jpg]

Very, very cool. Nice find man.
17/04/2015 04:03 PM
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mugi
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RE: so i just found the "0-12.bmp", wave configs and icon configs for
ty.

im still trying to figure out how to get the stupid donkey wave to draw on top of a wallpaper.
it was easier on psp where the wave was just an object defined in an RCO. Not on ps3 though -__-
17/04/2015 04:53 PM
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sandungas
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RE: so i just found the "0-12.bmp", wave configs and icon configs for
(17/04/2015 04:53 PM)mugi Wrote:  ty.

im still trying to figure out how to get the stupid donkey wave to draw on top of a wallpaper.
it was easier on psp where the wave was just an object defined in an RCO. Not on ps3 though -__-

Hi @mugi o/

I think the foreground display buffer is reserved for what sony calls "widgets" (like the notification window at top-right corner, or the messages at bottom-right with "press triangle for options") and also used by the "xmb in-game" (only available inside games)

So initially... displaying the wave in the foreground i think could be a bit complicated, maybe there is some trick for it but i can't imagine how

Keep the good work, im interested to see how much of the PSP tricks can be used in PS3 Wis
(This post was last modified: 26/04/2015 11:21 AM by sandungas.)
26/04/2015 11:17 AM
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mugi
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RE: so i just found the "0-12.bmp", wave configs and icon configs for
the problem is that the wave is drawn on the plane called default_theme_BG which also contains the little dds "wallpaper" and i have been unable to separate these 2
i can draw the dds image over the wallpaper but that is of no use if the wave doesn't move with it and until i figure out how to remove the dds itself (you can't make it transparent and removing it will crash the ps3)

edit:

on a side note, i decided to release the tool that allows access to the wave configurations i quoted above,
you can find it from My site
(This post was last modified: 26/04/2015 10:13 PM by mugi.)
26/04/2015 08:32 PM
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