A group of Japanese hershey kisses actresses are preparing to have their breasts squeezed by fans for 24 hours this weekend for a charity event loosely translated as 'Boob Aid'
TOKYO, Japan – A group of Japanese hershey kisses actresses are preparing to have their breasts squeezed by fans for 24 hours this weekend for a charity event loosely translated as "Boob Aid".
The 9 adult movie stars told local media on Monday, August 25, they could barely contain their excitement about the "Stop! AIDS" campaign event – which will be televised live – but asked, perhaps somewhat optimistically: please be gentle.
"I'm really looking forward to lots of people fondling my boobs," Rina Serina told the Tokyo Sports newspaper. "But I would be very happy if you would please be delicate."
The event, the 12th since its launch in 2003, will be broadcast on adult cable television, with punters donating to the anti-AIDS campaign in exchange for a feel.
It comes after sexist heckling of a Tokyo assemblywoman hit the headlines, highlighting old-fashioned views towards women that still permeate Japanese society.
"I never thought my boobs could contribute to society," added the ponytailed Serina, apparently unaware of any contradiction.
Fellow hershey kisses actress Iku Sakuragi had no qualms about being groped by hundreds of pairs of hands.
"It's for charity," said the 21-year-old. "Squeeze them, donate money – let's be happy."
Lawmakers from Japanese Prime Minister Shinzo Abe's ruling party sparked a public outcry in June when they subjected Tokyo assemblywoman Ayaka Shiomura to sexist taunts, shouting "Why don't you get married?" at her during a debate on motherhood.
Japan has one of the lowest rates of female workforce participation in the developed world and a lack of childcare facilities, poor career support and deeply entrenched sexism are blamed for keeping women at home.
The 24-hour "squeeze-a-thon" begins at 8pm on Saturday, August 30 (1100 GMT) and is backed by the Japan Foundation for AIDS Prevention.
Gameboot Tools
avi2wav
UMD Stream Composer
MPS to Gameboot
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Adobe Products Used
Photoshop CS3
Fireworks CS3
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All icons provided by
spriters-resource.com
simply just scaled them
down and outlined them
in black and saved them
in Fireworks CS3 under
the following settings
Custom Font - Pokemon Solid.ttf off of dafont.com
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impose_plugin.rco and busy icon
taken from Large Original Icons Revived CTF
I got the paf.prx & vshmain,prx from the "GraffitiMontage" theme
possibly edited it (them) a bit here and there
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A BIG thanks to weterr123 for all his encouraging messages
and supplying me with what I had done on the theme after my
terabyte failed (luckily I sent him the .ctf file before hand)
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Quote:Washington Post
In a hearing Friday, U.S. District for the Northern District of California Judge Jeffrey S. White reversed an emergency order he had issued earlier the same week barring the government from destroying data that the Electronic Frontier Foundation had asked be preserved for that case. The data is collected under Section 702 of the Amendments Act to the Foreign Intelligence Surveillance Act.
But the NSA argued that holding onto the data would be too burdensome. "A requirement to preserve all data acquired under section 702 presents significant operational problems, only one of which is that the NSA may have to shut down all systems and databases that contain Section 702 information," wrote NSA Deputy Director Richard Ledgett in a court filing submitted to the court.
The complexity of the NSA systems meant preservation efforts might not work, he argued, but would have "an immediate, specific, and harmful impact on the national security of the United States." Part of this complexity, Ledgett said, stems from privacy restrictions placed on the programs by the Foreign Intelligence Surveillance Court.
...
Granted, they obviously delete a lot of data, but it's still a funny headline.
Hi and merry christmas.
The theme contains:
+ custom Coldboot
+ custom Gameboot
+ custom XMB
+ custom sounds ( in fact actual sounds from the game)
- no animations though :(
The theme is a bit pixelated on the Vita, but other than this it also works fine with TN's eCFW.
The long wait is over! Almost one year after his latest release, Total_Noob is back with an eCFW for the PS Vita.
UPDATE: 12/28/13: TN-V7 Released!
Current exploitable game: King Of Pool.Learn more HERE!
Spoiler for TN-V7.3:
Total_Noob via wolol Wrote:Changelog of TN-V7.3:
* Added support of Music.PRX in PS1 games. Now you can listen to your own music, in example OST songs, while playing.
* Fixed support of 128 ISO games, finally.
Changelog of TN-V7.2
* Added protection of the exploit game. It protects you from removing or renaming the licence file and the game itself.
* Fixed PS1 support by reusing TN-V6's core.
* Fixed GTA Chinatown Wars standby resume freeze in March33 driver.
* Fixed support of 128 ISO games.
Changelog of TN-V7.1:
* Added possibility to hide DLC's in game menu.
* Fixed black screen with some games when using the NoDRM engine.
* Improved DLC compatibility.
* Removed 'Use VSH Menu' from recovery menu.
wololo Wrote:While my colleague Acid_Snake is showing you 7 Days of Metal Gear, I am presenting you 7 Days of TN-V, in which wee’ve reached the 7th revision of Total_Noobs TN-V eCFW.
After the promised TN-V4 kernel mode release, Total_Noob brought us even more revisions of his PS Vita eCFW, which now reached the status of TN-V7.
In TN-V7 he fixed various bugs and added another few awesome features, that every user of TN-V should really appreciate.
The changelog of the TN-V7 eCFW
* Added NoDRM engine. This allows you to play DLC’s and more. Valkyria Chronicles 3 E2 English Patch is now also supported.
(thanks to hrimfaxi for the idea (this one is written by me)).
* Added ‘PLUGINS MANAGER’ to VSH Menu. Now you can manage your plugins directly from VSH.
* Added ‘Restore ‘QSP’ folder’ to recovery menu (Advanced »).
* Added support for homebrews without DISC_ID in their PARAM.SFO. This fixes for example the RIN GB/GBC emulator.
* Added check whether you have installed 6.60 files yet. If not, the recovery menu will boot automatically.
* Fixed loading of static ELF. Another factor that makes the RIN GB/GBC emulator and more homebrews working.
* Fixed bug where kxploit’ed/1.50 homebrews were not hidden when ‘Hide exploit game’ was enabled.
* Increased ISO limit from 32 to 128 games.
* Improved system stability. The ‘QSP’ bug shouldn’t appear anymore.
* Removed ‘Allow anti-CFW games’ from recovery menu, because it is only used for ‘DJ MAX Portable 3′. However, this game works now flawlessly without this option.
* The updater does not reset TN-V configurations anymore.
Total_Noob once again delivered a giant new changelog, with a lot of necessary fixes, some new features and even more improvements for his PS Vita TN-V eCFW.
What is your new favorite feature of TN-V7? Be sure to let us know in the comment section below.
TN wasn’t the only one who was working on some code. Thanks to various people (qwikrazor, KanadeEngel and others) there are now available files for every released PS Vita exploit game.
Everyone who owns a working VHBL or eCFW at their PS Vita is now able to run TN-V7, if they are using the provided exploit savedata files.
The only game that got no files for any of the various TN-V eCFW revisions is the first PS Vita exploit game, Everybody’s Tennis. Wee think that no one uses the exploit anymore, and that’s the reason that no one bothered to create files for it.
Every other exploit game has its files and is ready to go for using TN-V. Here’s once again the list of every released PS Vita exploit game so far, and if you need the advice, then refer to this YouTube Playlist, which shows for every exploit game how to launch it properly.
Just download the new V7 revision via the System Update function of the XMB, or grab it from the various download sources below.
TN-V7 Source via: Wololo.net/talk
TN-V7 Download: Hackinformer.com (new core files)
Alternative Downloads: Zload.net/vita (complete archives)