can someone please make this battery icon becuase eve time i put it in rco editor in systemplugin_fg it comes sliced up.Please pm me back and thanks in advance
make it meet the dimensional requirements that are present in rcoedit 1.14d and then make it a 32bit bmp and you won't have that problem.
use the latest rco editor
yea, I am using the latest version(1.15b i think)whatever its the leatest. and when i lloked at the orignal dimensions of the battery icons. it said it was about 44x?? whatever and it made that in photoshop and everything with the battery and didi the alpha 1 thing and indexed and changed back to rgb and saved as bmp 32 bit but when i replaced the image with the one of the systemplugin+fg.rco, it showed up sliced and messed up
It's screwed cause I really suck at writing image conversion algorithms.
A cheap trick is to go Options » Always generate 32 bit GIMs. It does make things larger though...
[For your information, the reason why this occurs is because RCO Editor 1.15 will try to reindex images with less than 16 colours into 4 bit GIMs, but converting 32 bit to 4 bit GIM conversion is stuffed up (I blame VB for being poo poo at handling anything smaller than a byte)]
(alternatively, if you can use GimConv...)
i have the same prob, should i do it in an earlier version(1.14)?
they way i got around this for vertigo was to do all the graphics work in the alpha channel, leave the main channel white, then save as 32bit bmp and load into 1.14d...that worked perfectly first try after countless attempts to do it in 1.15c :(
SchmilK Wrote:they way i got around this for vertigo was to do all the graphics work in the alpha channel, leave the main channel white, then save as 32bit bmp and load into 1.14d...that worked perfectly first try after countless attempts to do it in 1.15c :(
thank you all for your help but I got it when Zinga Burga told me to change the settings to Always generat 32bits Img. It worked, all i had to do was change around the dimensions and puff.!! It worked
MasterDKR Wrote:SchmilK Wrote:they way i got around this for vertigo was to do all the graphics work in the alpha channel, leave the main channel white, then save as 32bit bmp and load into 1.14d...that worked perfectly first try after countless attempts to do it in 1.15c :(
thank you all for your help but I got it when Zinga Burga told me to change the settings to Always generat 32bits Img. It worked, all i had to do was change around the dimensions and puff.!! It worked
sweet :D