There's a PSP game that I am messing with and I want to edit it's GIMs. I've found a work-around by throwing the GIM into RCO Editor and then convert them to a bitmap with that, but it's very tedious and there's a lot of GIMs that I want to convert. Is there a stand alone application that can convert a whole bunch of GIMs easily?
akadewboy Wrote:There's a PSP game that I am messing with and I want to edit it's GIMs. I've found a work-around by throwing the GIM into RCO Editor and then convert them to a bitmap with that, but it's very tedious and there's a lot of GIMs that I want to convert. Is there a stand alone application that can convert a whole bunch of GIMs easily?
in sony's official PSP/PS3 theme creator should be program called GIMConv.
its a command line program so just throw together a batch script.
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Moved to PSP Help
If bstronga's help didnt help , use a online converter , they covert images. Not sure about gim's though :S
bstronga Wrote:in sony's official PSP/PS3 theme creator should be program called GIMConv.
its a command line program so just throw together a batch script.
I thought GimConv only converts images into GIMs. What's the command for turning GIMs into BMPs?
akadewboy Wrote:bstronga Wrote:in sony's official PSP/PS3 theme creator should be program called GIMConv.
its a command line program so just throw together a batch script.
I thought GimConv only converts images into GIMs. What's the command for turning GIMs into BMPs?
GimConv Wrote:gimconv ver 1.20h --- generic picture converter
Copyright © 2006 Sony Computer Entertainment Inc.
All Rights Reserved.
usage:
gimconv <input files> [options]
options:
-interact input additional options
-pictures merge files as pictures
-frames merge files as frames
-levels merge files as levels
-prompt prompt always
-warning prompt on warning
-error prompt on error
-viewer start gimview.exe when process ends
-o <filename> specify output file name
-s <w,h> resize image data
-S output text format
-P resize image data to a power of two
-N output in normal pixel storage format
-F output in faster pixel storage format
-R re-convert ( don't swap RGBA «> ABGR )
Press any key to continue
gimconv input.gim -o output.png