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http://en.wikipedia.org/wiki/Gp2x

A dual processor, linux-based handheld with a HELL of a lot of development for it.

I still think the psp is sexier.

Your thoughts?
Liquid Wrote:http://en.wikipedia.org/wiki/Gp2x

yeah I've seen it before just never had interest because i never found it at any stores :(

Liquid Wrote:I still think the psp is sexier.

yeah i agree, also its a widely produced commercial product, but:

Liquid Wrote:A dual processor, linux-based handheld with a HELL of a lot of development for it.

i think that puts it ahead of the psp
my experience: psp always does what i want it to

my experience: linux never does what i want it to

my conclusion: fudge gp2x
Double post
besides:

The GP2X was designed for homebrew developers as well as commercial developers. It runs many popular emulators for game consoles such as Neo Geo, Sega Genesis, Master System, Game Gear, Commodore 64, NES, Pc-engine/TurboGrafx 16, and others.

The PSP was designed for commercial developers. Nevertheless, it runs many popular emulators for game consoles such as Gameboy Advance, NES, SNES, N64, PSone, Atari, Commodore 64, PC, BBC Micro, TI-94, and others.

uhum?



Released on November 10, 2005 in South Korea, the GP2X is designed to play video and music, view photos, and play games. It has an open architecture, allowing anybody to develop and run software. Also, there is the possibility for additional features (such as support for new media formats) to be added in the future due to the upgradeable firmware.

A popular use of the GP2X is to run emulators, which allow one to use software from another system on the GP2X.

Released on May 11, 2004 in the US, the PSP is designed to play video and music, view photos, and play high-quality games. It has a hacked architecture, allowing anybody to develop and run software. Also, there is the possibility for additional features (such as support for new media formats, a customisable interface, new networking options) to be added in the future due to the upgradeable firmware

hahaha
pwnt

next:


Specifications

    * Chipset: MagicEyes MMSP2 MP2520F System-on-a-Chip
    * CPU: 200MHz ARM920T host, 200MHz ARM940T
    * NAND Flash ROM: 64 MB
    * RAM: SDRAM 64 MB
    * Operating System: Linux-based OS
    * Storage: SD Card
    * Connection to PC: USB 2.0 High Speed
    * USB Host: USB 1.1
    * Power: 2 × AA battery or via AC adapter
    * Display: 320×240 3.5 inch, 260,000 colors TFT LCD
    * TV output
    * Physical size: 143.6 mm wide, 82.9 mm high, 27 mm (excl. joystick approx.) / 34 mm deep
    * Weight: 161 g (without battery)

Despite advertising and general blogosphere consensus to the contrary, the GP2X is not a dual-core device as far as the provided Linux OS is considered---it sees only the ARM920T.





Specifications

    * Chipset: whatever
    * CPU: MIPS R4000-based 333 MHz CPU, hardware for multimedia decoding (such as H.264), as well as a vector unit dubbed "Virtual Mobile Engine".
    * NAND Flash ROM: flash0 + flash1 = ??? u tell me
    * RAM: 32 MB main RAM and 4 MB embedded DRAM.
    * Operating System: DaX OE
    * Storage: MS Pro Duo
    * Connection to PC: USB 2.0 High Speed
    * USB Host: USB 1.1
    * Power: 3.6v 1800mAh battery (4500mAh 3rd party batteries available) or AC adapter
    * Display: 480x272 4.3 inch, 16.77 million colors TFT LCD
    * TV output possible using hardware mods
    * Physical size: 170 mm (6.7 inches) in length, 74 mm (2.9 inches) in width, and 23 mm (0.9 inches) in depth
    * Weight: 280 grams (with battery)

The 166 MHz graphics chip has 2 MiB embedded memory and through its 512 bit interface provides hardware polygon and NURBS rendering, hardware directional lighting, clipping, environment projection and texture mapping, texture compression and tessellation, fogging, alpha blending, depth and stencil tests, vertex blending for morphing effects, and dithering, all in 16 or 24 bit color. The graphics chip also handles image output. Specifications state that the PlayStation Portable is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate.[12]



GP2x price: US$189
PSP Price: US$165

so, who's pwnt?
Double post
Also

the GP2x is available in one color: ugly
The PSP is available in 6 colors: Black, White, Blue, Pink, Silver, Champagne Gold.
Double post
i rest my case
I personally would've gone with a PDA if I wanted an open development environment.

I chose the PSP for a few reasons though:
  • Performance/price ratio
  • Big screen
  • Designed for games (I originally though I'd use the PSP mostly for games, but now I rarely do) - games on the PSP > PDA games

Gp2x still interesting, but I still think a PSP or PDA is better.
i bought the psp as a replacement for my gba sp .. well actually i sold my gba sp to buy the psp, which i was following from the stage where it was still a rumor. the huge screen, super high quality portable graphics just persuaded me right away. when i bought it all i used it for was games, until i got bored with them and i stopped using the psp. then i discovered the homebrew scene and i bought a huge 4gb stick and started using it daily, this was 3 months ago.
I'll be honest: the only reason I bought my psp was for the SNES emulator. The first thing I did when I got it was to load up Earthbound.

I have since found that I love the hell out of that little device and all it's diversity.

Still, it's good to see that there are Linux-based devices for sale even if they are sparse. I am a big supporter of open-source. The fact that it uses secure digital cards is also a plus, and it can be used with exterior usb devices, which kicks donkey (sucks the necessary adapter is hard to come by though). TV out is cool too.

Still, the real reason it's never seen in any stores is because it's produced by a small South African company and unlike Sony, I'm sure they don't have the resources or distribution network to make it well known or popular.

THE thing that makes the psp what it is (for me, at least) is the fact that it emulates psx games oh so well. Not surprising given that the architecture of the processors are so similar. My question is why didn't Sony make it do that from day 1? They could have bundled some software that would require an original psx disc (assuming that the software could tell the difference b/w a burned or pressed copy) and then would convert the image to an encrypted eboot that is unique for each psp. I'm sure it still would have been cracked, but who cares? The vast majority of psp users don't use homebrew anyway, so the increase in sales alone would far offset any extra piracy.

I think had they done so, the psp would've sold so much better and then the psp would have seen more good original game development. I know that I would have bought one because when I first heard of the psp, I thought, "Great! A portable playstation." I was very disappointed to find out that was not the case, but elated to see that Dark Alex made that happen for me. I even sent him a paypal donation right after Christmas because seeing metal gear solid and ff7 run on my psp made it a very merry holiday for me.
well maybe its just that they wanted the psp to look like a super modern new thing and the advertised the graphics quality like 'almost ps2', so making it able to play ps1 games but not ps2 games would sort of ruin that (cause ps1 games are old and ugly)
I think Sony originally thought that the PSP would have a much higher success rate than it really did have (I guess they based their assumptions on the success of the PS2).
I believe the plan was to get as many people to buy the PSP, then lure them into buying a PS3 through the PSX emulator.

As for open source, I still believe a PDA would be better.
nah for open source just get a umpc and put linux on it
:semi-off topic: does anyone on this site use Flash carts for thier DS? I was never without my PSP until I bought one.. Now I could go either way. Psp is still sexier, but the DS has great RPG type games.
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