Endless Paradigm

Full Version: GimConv 1.20h by Sony
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Hi all !

I find an interessant tool in the PS3 Theme Converter of Sony !
I think you can make a better GIM like RCOEditor (Sorry ZiNgA ;P)

I think too, Wee can convert GIM in other format... But I don't find the command :/ !

The tools is attached !
I wonder how many people they had working in that one . . . lol
I have it made a theme works great :)
I would expect a Sony tool to be better than something I made by fiddling with a hex editor :P

I see it supports GIM animations, something I've been wondering how to do...
I Would a GIM to Image Format Converter ^^...
For the menu of Jeanne D'Arc ^^ !

Good search in your optimisation of RCOEditor (The better app for Custom) !
I can't seem to force the application to arrange the GIM in different ordering.  RCO Editor won't recognize GIMs made by this program (and they don't work on the PSP either) on default settings.  I see some endian settings in the .cfg file, but changing them seems to have no impact - the header is still in reverse...
You love this format lol !!
But in the cfg you can see "Check PSP" so I think the program work with PSP...
Very very strange...

Good luck ^^ I return to my PRX Offset ^^ !
hmm just converted a video with 4 frames to GIM and back just to check.
seemed fine but on the psp (topmenu_icon.rco) only the first frame shows.

:@
perhaps a feature for a future update?
well according to Zinga the possibility of animated GIM is known for quite some time.
wonder if it works on the PS3 though ;o

anyway to change the endianess of the outputed GIM file i just added a new option to the config file.
which by the way is quite powerful.

Code:
option -L {
	format_endian = little
}

yes i does but not the way you think
its used to animate the hand
[Image: pointerfingerxk3.png]
[Image: pointerhanduc6.png]
[Image: pointerclickeb8.png]
[Image: pointergrabiv5.png]
[Image: seexg0.gif]

That's what the PS3 uses animate GIM's for
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