Endless Paradigm

Full Version: a new era of xmb customizing
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WAAAAAAH SO COOL!!!!!!!!
always thought that the battery icon blinks to slow when recharging? ;P

system_plugin_fg.rco
Anim Data » anim_battery_charging » 0x907 » value in miliseconds(?)

see it in action :
Source: YouTube
Nice finds as always!

I should have guessed....

Man I wish I didn't have so many tests so I could help figure out all this stuff! :(
Hehe, just downgraded to 3.03 OE-C so I can play around with this too :)

Well, I found out what the values 4-7 are - they're strengths of the individual channels.
Doesn't seem to affect topmenu's xmenu though.  I tested it with the loading circle image.
Valid values are from 0 to 1, so 0.5 means "half" strength.  By default, it's always 1, meaning nothing's changed.

4  - Strength of Red Channel
5  - Strength of Green Channel
6  - Strength of Blue Channel
7  - Strength of Alpha Channel


Also, with the hex values, it seems that it will always start at item 14 (that is, item 14 is the first hex value).
It seems to contain all sorts of weird values Erk  Though as for xmenu, it contains pointers to the "native" table:

16  - "native:/OnXmbInit"
19  - "native:/OnXmbPush"
21  - "native:/OnXmbContextMenu"
23  - "native:/OnXmbCursorMove"
25  - "native:/OnXmbScrollIn"
ZiNgA BuRgA Wrote:Hehe, just downgraded to 3.03 OE-C so I can play around with this too :)

Well, I found out what the values 4-7 are - they're strengths of the individual channels.
Doesn't seem to affect topmenu's xmenu though.  I tested it with the loading circle image.
Valid values are from 0 to 1, so 0.5 means "half" strength.  By default, it's always 1, meaning nothing's changed.

4  - Strength of Red Channel
5  - Strength of Green Channel
6  - Strength of Blue Channel
7  - Strength of Alpha Channel


Also, with the hex values, it seems that it will always start at item 14 (that is, item 14 is the first hex value).
It seems to contain all sorts of weird values Erk  Though as for xmenu, it contains pointers to the "native" table:

16  - "native:/OnXmbInit"
19  - "native:/OnXmbPush"
21  - "native:/OnXmbContextMenu"
23  - "native:/OnXmbCursorMove"
25  - "native:/OnXmbScrollIn"

great the man himself ;P
any clue why the xmb pushs back to default on OnXmbPush?

EDIT by ZiNgA BuRgA: vshmain.prx discussion can be found here
good question iwas wondering the same thing
ive been looking for a page data with the defaults but can't seam to find the right one :(
Probably won't interest many people, but anyway, if anyone is interested, or they're doing something similar...


Urgh, went back to some more page investigation - mainly looking at the hex data.

It seems that entries seem to be sorted in pairs like this:
Descriptor
Value

Here's some descriptors I found by poking around a little:
0x400Offset to the "native:/" action relative to the "native:/" data
0x401Unknown
0x402Absolute offset to the image entry
0x408Unknown
0xFFFFNon-existant.  The value of this entry should be 0xFFFFFFFF

In xmenu, the descriptors are all 0x400, meaning that the values below them point to the "native:/" table.


As for page entries having different structures, it looks like it's based on the page ID.  This will allow me to make RCO Editor nicer for some IDs, but the main thing I'm worried about is the number of different IDs... (there's too many)  There's must a pattern among them :S
[Image: clipboard01en2.jpg]

Here's a few
0x2049 (9)First entry is 0x0111.  This is followed by 4 "action pairs".
0x2050 (19)13 entries for item positioning (explained in first post) followed by 0x00, 2 "action pairs" then another 0x00
0x2053 (5)0x00 followed by 2 "action pairs"
0x2058 (6)3 "action pairs"
0x2060 (6)Appears to be the same as 0x2058
0x2066 (16)13 entries for item positioning followed by 0x00 then 1 "action pair"
0x2072 (4)2 "action pairs"
Note, the numbers in brakets refers to the number of entries
this is RCO edit v1.14d ?
[Image: clipboard01en2.jpg]
they really do look good man, nice 1! i wish i new about all that technical shiznit!
''anime data'' aren't to RCO edit v1.14d ?
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