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A made a thread in QJ about it.
The PSP software seems to be substantially bigger but that could simply be images/sounds added to it.
And thanks for the work :yes:
OH NOES! YOU'RE SPOILING ALL THE FUN... :(
Nah, you're fine |-Anubis-| :P
Oh, after reading it, By the way, I typically only give away source code when I don't really care about the program, or I can't be stuffed continuing it (in other words, I don't really care about the program) :P
ZiNgA BuRgA Wrote:Lolololol, I just saw this: http://pspupdates.qj.net/PTF-Converter-c...aid/103383
I thought the guy just edited and recompiled my source, but, after doing a binary compare, it seems that he only just hex edited two messages :P
Haven't checked the EBOOT, but I suspect it's Z33's tool - probably with an edited SFO and images.
Oh, and QJ fails for being a few weeks late.
Hehe, it's interesting to watch people who try 'borrow' your stuff :P
Damn that sucks Zinga. :(
I had a sneak in suspicion (OK, of course I knew he actually 'borrowed' it - no one can compare to the great ZiNgA BuRgA :P) that it was just your source, but if he just hexed it that's even lower :S
a noobz question, how to extract the background from the ptf...
ptf»rco»rcotool... obtaining the background file cannot be read... any hint?
After decompressing with the tool, extract the background as a MIG file, then rename it to .bmp
ok I wanted that too. thanks!
ZiNgA BuRgA Wrote:After decompressing with the tool, extract the background as a MIG file, then rename it to .bmp
i did, but it would display... not a bmp header file... :(
Upload the file and I'll see then.
ZiNgA BuRgA Wrote:Upload the file and I'll see then.
thanks
The file looks like it's still compressed. You sure you uncompressed it?
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