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Full Version: HowTo - HighRes background pictures on 3.52(M33)
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Ok, how do I tell the blocksize of my jpeg?

Could it be what is causing the 01-12.bmp maker to give me the error "error opening 01.jpg"?

"EDIT"

Do they have to be exactly 32767 bytes each? If that is it then that is why the converter is not working, also if this is why can someone tell me how I can pad the files to where they are exactly 32767 bytes?
oni8245 Wrote:alright but let me ask you,  see i like doing stuf manualy like hex editing and what not so did you get rid of the white boxes by takeing the glowow effect away?  mainly i ask casue i created a large topmenu and all my incons evegtely turn to whtie blocks as the size grew and i am wondering if this will allow me to fix this issue. so care to expline how you found this  and like if there is anything else like it in the vshmain.prx
First I've got the white boxes too. The next step was testing a little
bit around with values in the vshmain.prx
(smaller blocksizes and backgroundpictures fixes the problem too)
but who want smaller backgrounds ?? so I've tried it with smaller icons but
the white boxes were still there. One day I flashed a test topmenu_plugin.rco
and suddenly the white box of the settings-icon doesn't apper. I searched the
rco for it and found out that I've accidently replaced the glow of it with a blank
picture. I added the blank picture to every glow and there were no white boxes anymore.

What do you mean with "anything else like in the vshmain.prx" ?? (my english isn't very good :D)

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reluttr Wrote:Ok, how do I tell the blocksize of my jpeg?

Could it be what is causing the 01-12.bmp maker to give me the error "error opening 01.jpg"?

"EDIT"

Do they have to be exactly 32767 bytes each? If that is it then that is why the converter is not working, also if this is why can someone tell me how I can pad the files to where they are exactly 32767 bytes?
The 0112_creator reads the JPEGs and sizes them up to the blocksize by itself so the size doesn't matter. If the picture size is to big the program give you another error.
But your error causes that the program can't find the 01.jpg. Is the program in the same directory as the pictures ??
Create a batch file with this content:

@echo off
0112_creator.exe 32767
pause
exit


put it into the directory where the 0112_creator is and run it (It's for easyer handling only).
(32767 is the blocksize in bytes as you know)
alright ... well to me your top menu fix isn't what i need i need to be abel to increase expiosntil the amount of mem the psp uses in the xmb and also how did you find this vaule of the block size?
thanks shift-key.hope to see that high res vsh soon.
some of u guys r having the "cannot open 01.jpg" error.simple solution
rename ur file to "01" no"1". cause those two r different to the computer.unlike us.
and block size means the size [in kb] of ur picture. i mean each picture.
so currently the size is about 31.something.if any of ur 12 pics is larger than 31.bla bla kb....it won't compile.
i tried to lower the size but quality loss was unbearable.
Thanks shift_key your .bat file done the trick :P, also by the way what I had to do is assign one of my flash drives the letter C: and place the program, image files and .bat file there, Than after doing so when I ran the .bat file the program ran flawlessly :P. Now I have a high res mac styled 01-12.bmp :D

So Im pretty sure it was the drive letter causing the problem :P, Also the .bat file helped me run the program from my flash drive.
[UPDATE] - View the first post
  • I've uploaded a new version of '0112_creator' (read the changelog for the new functions)
  • Another new tool is the GUI for 0112-creator (don't use too long paths because errors [a little bug but I will fix it later])


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reluttr Wrote:Thanks shift_keys your .bat file done the trick , also by the way what I had to do is assign one of my flash drives the letter C:, So I think it may be the drive letter that is causing the problem
I have tried 0112-creator with multiple drive letters and it worked fine (on Windows XP).
But I know that accessing drive C: under Vista doesn't work very well (especially not for 'homemade-programs').
(If you don't have tried it - run the 0112-creator in 'Administrator Mode')...
...maybe this will fix the problem, but I'm not sure.
nice, I just tried my pack and it looks awesome, to bad the applecor went white squared :( when I applied it...

but then again applecor uses alot of limit, It could be fixed but idk about the quality of the icons...

What I would have to do is reduce the size of the images, then stretch the icons by changing the icon size in the paf.prx... But as said before im not sure how that would turn out...
any response?
@ all quality freaks... ^^
I'm working on increasing the maximum memory size óf the XMB but it's a lot of work.

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oni8245 Wrote:alright ... well to me your top menu fix isn't what i need i need to be abel to increase expiosntil the amount of mem the psp uses in the xmb and also how did you find this vaule of the block size?
Excuse me I've overread your post.
Well. How I found that blocksize value ??
It's very simple. I knew that the value must be 0x2018 (6176), I searched for them and found three.
At the last one the following 16bit-value were similar to the value in the 3.40 FW and so I tried this first but nothing happened.
Then I tried to change the first one and "yaaay" it worked. For testing I tried the second one too but it was the same result how the last one.
Short explanation: try try try
Correct me if im wrong shift key but the backgrounds aren't really hi res, because you have to compress them. Just did your tut and my backgrounds were a bit fuzzy (due to compression). Also when it did work i got loads of white boxes even though i had like 4mg free on my flash0. by the way im not usually this critical.

Anyways good find. :D
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