Endless Paradigm

Full Version: so i just found the "0-12.bmp", wave configs and icon configs for ps3 XMB
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
i was kinda hoping that there's something happened regarding ps3 flash0 themes in the years i spent away from looking into this, but guess not.
....if you want it done,  got to do it yourself i guess..
bleh.

this spoon was stored as a plain text file inside a certain module in ps3's Flash0...
im sure you psp theme gurus know what this file is capable o, just by looking at it's contents.

also, the 0-12.bmp of the ps3 is a set of .dds images, which i have managed to extract.
repacking it is just a matter of writing an unpacker/repacker for the file container holding these.
the same file also contains a plain text configuration of the XMB wave, meaning it can be customized too.

edit:
raw view of 0-12 images in texture finder, they're mipmapped, so the ydont display correctly, but once the file can be unpacked, editing them is easy, as they are just normal .dds

[Image: hello_backgrounds.png]

enjoy <3

- Mugi

some sPa/\/\ incoming :P

icon.qrc/entry Wrote: [ -> ]#MNU_1.0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:2
ATTN SPEC2:float:2
SPEC1 POW:float:100
SPEC2 POW:float:30
LIT1 ANG Z:float:22.8
LIT1 ANG X:float:-32.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:145.301
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:39.5278
LIT1 ANG X:float:-1.30146
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.25
AMB G:float:0.254625
AMB B:float:0.3074
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.1
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:134.293
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.4
LIT1 ANG X:float:-40.3998
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.231058
AMB G:float:0.231058
AMB B:float:0.3
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


ATTN DIFF:float:3.87783
ATTN ENV:float:0.0531163
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:30.4719
SPEC1 POW:float:44.8563
SPEC2 POW:float:84.3962
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:289.969
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:284.97
AMB R:float:0.41588
AMB G:float:0.358168
AMB B:float:0.530854
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:16.6428
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:0.127162
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


ATTN DIFF:float:3.87783
ATTN ENV:float:0.0531163
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:30.4719
SPEC1 POW:float:44.8563
SPEC2 POW:float:84.3962
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:289.969
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:284.97
AMB R:float:0.41588
AMB G:float:0.358168
AMB B:float:0.530854
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:16.6428
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:0.127162
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:1
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.3998
LIT1 ANG X:float:-40.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.41588
AMB G:float:0.358168
AMB B:float:0.530854
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
NOR Z:float:1


SPACING-1=[200]
SPACING-2=[200]
X=[-795.774]
Y=[171.426]
Z=[0]
ATTN DIFF=[2]
ATTN ENV=[0.74]
ATTN SPEC1=[3]
ATTN SPEC2=[4]
SPEC1 POW=[70]
SPEC2 POW=[74]
LIT1 ANG Z=[36.3998]
LIT1 ANG X=[-40.4]
LIT2 ANG Z=[60]
LIT2 ANG X=[135]
LIT WIDGET=[1]
AMB R=[0.41588]
AMB G=[0.358168]
AMB B=[0.530854]
REFR R=[-0.032]
REFR G=[-0.038]
REFR B=[-0.048]
REFR SCL=[10]
REFR BLUR=[0.12]
PAR SCL=[0]
EYE(000)=[0]
SHADOW STREN=[0.02]
SHADOW X=[0.07]
SHADOW Y=[0.047]
EXPOSE=[0.82]
DRAW ALL=[0]
MULTI SAMP=[0.5]
MULTI ROT=[30]
SS METHOD=[0]

SPACING-1=[200]
SPACING-2=[200]
X=[-795.774]
Y=[171.426]
Z=[0]
ATTN DIFF=[2]
ATTN ENV=[0.74]
ATTN SPEC1=[3]
ATTN SPEC2=[4]
SPEC1 POW=[70]
SPEC2 POW=[74]
LIT1 ANG Z=[36.3998]
LIT1 ANG X=[-40.4]
LIT2 ANG Z=[60]
LIT2 ANG X=[135]
LIT WIDGET=[1]
AMB R=[0.41588]
AMB G=[0.358168]
AMB B=[0.530854]
REFR R=[-0.032]
REFR G=[-0.038]
REFR B=[-0.048]
REFR SCL=[10]
REFR BLUR=[0.12]
PAR SCL=[0]
EYE(000)=[0]
SHADOW STREN=[0.02]
SHADOW X=[0.07]
SHADOW Y=[0.047]
EXPOSE=[0.82]
DRAW ALL=[0]
MULTI SAMP=[0.5]
MULTI ROT=[30]
SS METHOD=[0]

ATTN DIFF:float:3.12367
ATTN ENV:float:0.107345
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:2.45394
SPEC1 POW:float:44.8563
SPEC2 POW:float:74.1114
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:289.969
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:289.969
AMB R:float:1.05025
AMB G:float:1.05025
AMB B:float:1.05025
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:11.5655
REFR BLUR:float:0.12
REFR TWEAK:float:0.0416622
TIME COLOR MIX:float:0.486059
GLASS:float:0.152523
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:1.1574
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:139.025
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.3998
LIT1 ANG X:float:-40.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.237254
AMB G:float:0.237101
AMB B:float:0.300612
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


SCALE:float:134.091
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:1
ATTN ENV:float:0.74
ATTN SPEC1:float:1
ATTN SPEC2:float:1
SPEC1 POW:float:100
SPEC2 POW:float:30
LIT1 ANG Z:float:22.8
LIT1 ANG X:float:-32.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.0
SHADOW X:float:0.0
SHADOW Y:float:0.0
EXPOSE:float:1.15
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0.0


ATTN DIFF:float:1
ATTN ENV:float:0.74
ATTN SPEC1:float:1
ATTN SPEC2:float:1
SPEC1 POW:float:100
SPEC2 POW:float:30
LIT1 ANG Z:float:22.8
LIT1 ANG X:float:-32.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:0
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0
SHADOW Y:float:0
EXPOSE:float:1.15
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


ATTN DIFF:float:1
ATTN ENV:float:0.74
ATTN SPEC1:float:1
ATTN SPEC2:float:1
SPEC1 POW:float:100
SPEC2 POW:float:30
LIT1 ANG Z:float:22.8
LIT1 ANG X:float:-32.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
AMB R:float:0.74
AMB G:float:0.8
AMB B:float:0.9
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:0
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0
SHADOW Y:float:0
EXPOSE:float:1.15
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:145.3
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.3998
LIT1 ANG X:float:-40.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.25
AMB G:float:0.25
AMB B:float:0.3
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


ATTN DIFF:float:3.12367
ATTN ENV:float:0.107345
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:2.45394
SPEC1 POW:float:44.8563
SPEC2 POW:float:74.1114
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:184.98
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:179.981
AMB R:float:1.05025
AMB G:float:1.05025
AMB B:float:1.05025
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:11.5655
REFR BLUR:float:0.12
REFR TWEAK:float:0.0416622
TIME COLOR MIX:float:0.555496
GLASS:float:0.0952192
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:1.1574
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


SCALE:float:145.3
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.3998
LIT1 ANG X:float:-40.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.25
AMB G:float:0.25
AMB B:float:0.3
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


SCALE:float:145.301
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:36.3998
LIT1 ANG X:float:-40.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.25
AMB G:float:0.25
AMB B:float:0.3
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:1
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


SCALE:float:145.301
SPACING-1:float:200
SPACING-2:float:200
X:float:-795.774
Y:float:171.426
Z:float:0
ATTN DIFF:float:2
ATTN ENV:float:0.74
ATTN SPEC1:float:3
ATTN SPEC2:float:4
SPEC1 POW:float:70
SPEC2 POW:float:74
LIT1 ANG Z:float:53
LIT1 ANG X:float:106.4
LIT2 ANG Z:float:60
LIT2 ANG X:float:135
LIT WIDGET:int:1
AMB R:float:0.25
AMB G:float:0.5
AMB B:float:0.7
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:10
REFR BLUR:float:0.12
PAR SCL:float:0
EYE(000):int:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
DRAW ALL:int:0
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0


ATTN DIFF:float:3.12367
ATTN ENV:float:0.107345
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:2.45394
SPEC1 POW:float:44.8563
SPEC2 POW:float:74.1114
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:92.4901
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:84.9909
AMB R:float:1.05025
AMB G:float:1.05025
AMB B:float:1.05025
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:11.5655
REFR BLUR:float:0.12
REFR TWEAK:float:0.0416622
TIME COLOR MIX:float:0.61799
GLASS:float:0.0624733
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:1.1574
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


ATTN DIFF:float:3.12367
ATTN ENV:float:0.107345
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:2.45394
SPEC1 POW:float:44.8563
SPEC2 POW:float:74.1114
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:357.462
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:352.462
AMB R:float:1.05025
AMB G:float:1.05025
AMB B:float:1.05025
REFR R:float:-0.032
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:11.5655
REFR BLUR:float:0.12
REFR TWEAK:float:0.0416622
TIME COLOR MIX:float:0.555496
GLASS:float:0.0952192
PAR SCL:float:0
SHADOW STREN:float:0
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:1.1574
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


ATTN DIFF:float:3.87783
ATTN ENV:float:0.0531163
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:1.5727
SPEC1 POW:float:44.8563
SPEC2 POW:float:11.9068
LIT1 ANG Z:float:27.4971
LIT1 ANG X:float:92.4901
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:84.9909
AMB R:float:7.05436
AMB G:float:4.818
AMB B:float:10
REFR R:float:-0.0139942
REFR G:float:-0.038
REFR B:float:-0.048
REFR SCL:float:16.6428
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0.597158
GLASS:float:1
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:0.5
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0


ATTN DIFF:float:3.87783
ATTN ENV:float:0.0531163
ATTN SPEC1:float:0.484729
ATTN SPEC2:float:30.4719
SPEC1 POW:float:44.8563
SPEC2 POW:float:84.3962
LIT1 ANG Z:float:22.4976
LIT1 ANG X:float:289.969
LIT2 ANG Z:float:282.47
LIT2 ANG X:float:284.97
AMB R:float:0.007693
AMB G:float:3.40167
AMB B:float:7.49177
REFR R:float:-0.000106812
REFR G:float:-0.000106812
REFR B:float:-0.000106812
REFR SCL:float:16.6428
REFR BLUR:float:0.12
REFR TWEAK:float:0.11
TIME COLOR MIX:float:0
GLASS:float:1
PAR SCL:float:0
SHADOW STREN:float:0.02
SHADOW X:float:0.07
SHADOW Y:float:0.047
EXPOSE:float:0.82
MULTI SAMP:float:1.60936
MULTI ROT:float:30
SS METHOD:int:0
MIP BIAS:float:0
double post lol

have a red wave for your XMB :)
looks like my unpacker/repacker works fine :P
also changed the first entry of "0-12.bmp" to solid black.

Spoiler for huge pic:
[Image: IMG_20150417_142352.jpg]
mugi Wrote: [ -> ]double post lol

have a red wave for your XMB :)
looks like my unpacker/repacker works fine :P
also changed the first entry of "0-12.bmp" to solid black.

Spoiler for huge pic:
[Image: IMG_20150417_142352.jpg]

Very, very cool. Nice find man.
ty.

im still trying to figure out how to get the stupid donkey wave to draw on top of a wallpaper.
it was easier on psp where the wave was just an object defined in an RCO. Not on ps3 though -__-
mugi Wrote: [ -> ]ty.

im still trying to figure out how to get the stupid donkey wave to draw on top of a wallpaper.
it was easier on psp where the wave was just an object defined in an RCO. Not on ps3 though -__-

Hi @mugi o/

I think the foreground display buffer is reserved for what sony calls "widgets" (like the notification window at top-right corner, or the messages at bottom-right with "press triangle for options") and also used by the "xmb in-game" (only available inside games)

So initially... displaying the wave in the foreground i think could be a bit complicated, maybe there is some trick for it but i can't imagine how

Keep the good work, im interested to see how much of the PSP tricks can be used in PS3 Wis
the problem is that the wave is drawn on the plane called default_theme_BG which also contains the little dds "wallpaper" and i have been unable to separate these 2
i can draw the dds image over the wallpaper but that is of no use if the wave doesn't move with it and until i figure out how to remove the dds itself (you can't make it transparent and removing it will crash the ps3)

edit:

on a side note, i decided to release the tool that allows access to the wave configurations i quoted above,
you can find it from My site
Reference URL's