12/09/2009, 10:13 PM
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I would like to join your discussion, but it would just be a repetition of that 10 page discussion wee had through PM. So I'm not going to.
Maybe I should just post the goddamn logs... Then again, that's probably not a good idea.
Yeah, Kanon and AIR do sort of give you a feeling of... a series of "random tragic events", in a way. It's almost like... "OMG, this girl's going to die", out of nowhere. Every girl has like a "built in sad story", and they get played out one by one.
As a comparion, ef (both parts together) has a similar structure to AIR and Kanon, but it's not as much "random tragedy". You have 3 stories and 1 overarching back story, the difference is that the stories are more interleaved, both in a technical sense, and also in terms of timeline and plot. ef has a fairy tale like feel, if you think of the 2 parts as a whole, so I thought the VN title, "ef - a fairy tale of the two", is sort of nice.
AIR has a lot of lolwut-ish parts, which aren't explained very well. And by lolwut-ish parts, I don't mean the ending is open, I don't particularly mind open endings (open ending referring to endings that are open to interpretation, like Kanon. Unfinished endings are a different story). I just mean random things happening which doesn't make a whole lot of sense. Open ending and the sort= makes you "think", I'm referring to stuff that make you "wtf?". Some examples include the guy healing the girl by doing something with that weird feather, and the guy either turning into a bird or had his mind infused into the bird. lolwut-ish stuff, if too many are present, or if present at particular places, makes it feel like the writer's out of ideas, and just added some makeshift random stuff in. Kanon on the hand seems like a more well rounded anime. I do admit that AIR's main story > Kanon's main story though, but the side stories are all quite inferior to Kanon's side stories. Heh, so much for what I said at the start about not joining. >.>
KgNE is almost completely about the aftermath of a tragedy, so the tragedy is just part of the setting of the story. The big difference is where Kanon and AIR is sad because "OMG, xyz is going to die, tragedy", KgNE is long past the tragedy bit, so it's the actual story itself. And in that sense, it 1-up's Kanon and AIR. It also has better flow, buildup and ending for that matter too... whatever.
tl;dr... KgNE > Kanon > AIR
I would like to join your discussion, but it would just be a repetition of that 10 page discussion wee had through PM. So I'm not going to.
Maybe I should just post the goddamn logs... Then again, that's probably not a good idea.
Senseito URΩBΩROS Wrote:ZiNgA BuRgA Wrote:It's also very easy for story writers to spin out random tragic events, and I personally don't find these very touching.
That's so cold... haha. It happens in Air, Kanon and Clannad.... as well as Kiminozo (Rumbling Hearts). The more legitimate the better eh? I'm not so strict. Nothing can be predicted in life ~ hence with this mindset I have a greater sensitivity to tragic events. Real or not real.
Yeah, Kanon and AIR do sort of give you a feeling of... a series of "random tragic events", in a way. It's almost like... "OMG, this girl's going to die", out of nowhere. Every girl has like a "built in sad story", and they get played out one by one.
As a comparion, ef (both parts together) has a similar structure to AIR and Kanon, but it's not as much "random tragedy". You have 3 stories and 1 overarching back story, the difference is that the stories are more interleaved, both in a technical sense, and also in terms of timeline and plot. ef has a fairy tale like feel, if you think of the 2 parts as a whole, so I thought the VN title, "ef - a fairy tale of the two", is sort of nice.
AIR has a lot of lolwut-ish parts, which aren't explained very well. And by lolwut-ish parts, I don't mean the ending is open, I don't particularly mind open endings (open ending referring to endings that are open to interpretation, like Kanon. Unfinished endings are a different story). I just mean random things happening which doesn't make a whole lot of sense. Open ending and the sort= makes you "think", I'm referring to stuff that make you "wtf?". Some examples include the guy healing the girl by doing something with that weird feather, and the guy either turning into a bird or had his mind infused into the bird. lolwut-ish stuff, if too many are present, or if present at particular places, makes it feel like the writer's out of ideas, and just added some makeshift random stuff in. Kanon on the hand seems like a more well rounded anime. I do admit that AIR's main story > Kanon's main story though, but the side stories are all quite inferior to Kanon's side stories. Heh, so much for what I said at the start about not joining. >.>
KgNE is almost completely about the aftermath of a tragedy, so the tragedy is just part of the setting of the story. The big difference is where Kanon and AIR is sad because "OMG, xyz is going to die, tragedy", KgNE is long past the tragedy bit, so it's the actual story itself. And in that sense, it 1-up's Kanon and AIR. It also has better flow, buildup and ending for that matter too... whatever.
tl;dr... KgNE > Kanon > AIR