19/10/2012, 10:47 AM
19/10/2012, 03:14 PM
looks good,,, are you making new ctf?
19/10/2012, 03:33 PM
eznoir Wrote: [ -> ]looks good,,, are you making new ctf?
Not really, because I'm not very good...
I just used your base theme, and I'm gonna add lots of background animations...
I have a very good idea for gameboot, but I have to learn how to make a gameboot first.
I was thinking of adding Planet Novalis theme to gameboot,
and using this background:
So when the gameboot starts you will see all the flying cars.
19/10/2012, 04:22 PM
bsanehi Wrote: [ -> ]here is the background animations so far..That's pretty cool. Just need to tweak the second ship that comes across a bit - make it get smaller before making it vanish.
19/10/2012, 04:25 PM
ZiNgA BuRgA Wrote: [ -> ]bsanehi Wrote: [ -> ]here is the background animations so far..That's pretty cool. Just need to tweak the second ship that comes across a bit - make it get smaller before making it vanish.
Yeah I fixed it :)
I'm on the 3rd spacecraft but I don't really understand the delay..... :(
Edit: I need more ideas for animations...
I probably need some help with the orange colored idea. One spaceship will come from the background and curve and go by.
19/10/2012, 09:07 PM
haha... you should say that you use patpat's as base since mine used his lol..
making gameboot is just like edit/compositing normal avi video.
i usually use adobe after effect for editing the video and render it to soundless avi. audio would be on different file in .wav format.
then you just need to merge and convert them to pmf (you can google how to)
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as for object disappearance you can learn about it from tseneda's slideout test ctf
this command is kinda complex,, so i haven't applied it yet
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edit : animation idea: blinking/rotating sunlight reflection on the building roof?
making gameboot is just like edit/compositing normal avi video.
i usually use adobe after effect for editing the video and render it to soundless avi. audio would be on different file in .wav format.
then you just need to merge and convert them to pmf (you can google how to)
------------
as for object disappearance you can learn about it from tseneda's slideout test ctf
this command is kinda complex,, so i haven't applied it yet
---------
edit : animation idea: blinking/rotating sunlight reflection on the building roof?
20/10/2012, 11:58 AM
eznoir Wrote: [ -> ]haha... you should say that you use patpat's as base since mine used his lol..
making gameboot is just like edit/compositing normal avi video.
i usually use adobe after effect for editing the video and render it to soundless avi. audio would be on different file in .wav format.
then you just need to merge and convert them to pmf (you can google how to)
------------
as for object disappearance you can learn about it from tseneda's slideout test ctf
this command is kinda complex,, so i haven't applied it yet
---------
edit : animation idea: blinking/rotating sunlight reflection on the building roof?
My brother made the gameboot for me.
How would I go about adding the blinking/rotating sunlight reflection....
20/10/2012, 06:27 PM
no.. i think animation is always there but normally they're either having opacity 0 or positioned behind the gameboot (i think) so that you can't see them.
although there are a few exception that i encountered :
- on stratos theme which is based on 3rd birthday, bg animation stays in front of gameboot, fading away smoothly until completely gone,, the process takes around 1-2 seconds. i really don't know how this thing happens,,already edited a lot but couldn't change this.
- on sony mmod, wave (on wallpaper mode) stays on top of gameboot until the end. this can be changed by repositioning wave script at object tree if I recall correctly. i can't show you the exact lines since i don't have the data and tools right now though
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i don't know,,, maybe something like this
you can add glow effect,, changing the color between white to something more rainbow for bias effect,, rotating the lines etc....
to be honest I'm not really good in handling environment effect lol.. but i know it appears sometimes in some movies so you can watch them for reference
although there are a few exception that i encountered :
- on stratos theme which is based on 3rd birthday, bg animation stays in front of gameboot, fading away smoothly until completely gone,, the process takes around 1-2 seconds. i really don't know how this thing happens,,already edited a lot but couldn't change this.
- on sony mmod, wave (on wallpaper mode) stays on top of gameboot until the end. this can be changed by repositioning wave script at object tree if I recall correctly. i can't show you the exact lines since i don't have the data and tools right now though
----------
i don't know,,, maybe something like this
you can add glow effect,, changing the color between white to something more rainbow for bias effect,, rotating the lines etc....
to be honest I'm not really good in handling environment effect lol.. but i know it appears sometimes in some movies so you can watch them for reference
20/10/2012, 06:41 PM
eznoir Wrote: [ -> ]no.. i think animation is always there but normally they're either having opacity 0 or positioned behind the gameboot (i think) so that you can't see them.
although there are a few exception that i encountered :
- on stratos theme which is based on 3rd birthday, bg animation stays in front of gameboot, fading away smoothly until completely gone,, the process takes around 1-2 seconds. i really don't know how this thing happens,,already edited a lot but couldn't change this.
- on sony mmod, wave (on wallpaper mode) stays on top of gameboot until the end. this can be changed by repositioning wave script at object tree if I recall correctly. i can't show you the exact lines since i don't have the data and tools right now though
----------
i don't know,,, maybe something like this
you can add glow effect,, changing the color between white to something more rainbow for bias effect,, rotating the lines etc....
to be honest I'm not really good in handling environment effect lol.. but i know it appears sometimes in some movies so you can watch them for reference
Thanks man I fixed the gameboot, I put the animation behind the gameboot, I will definitely try to put in the sun reflection.
21/10/2012, 12:47 AM
Bsanehi my man this theme looks friggin awesome. Can't wait for it to be finished. Wish i could help but im balls at psp theme'in.