01/04/2012, 08:46 PM
My posts are becoming frequent, can't tell if that's a good or bad thing, anyhoo.
I've become really lazy the past few months, though I have been getting back to my gaming side of being a lazy slob.
So, I'm "slobbing" my time on some vidayah of course, one of the games being fire emblem for the GC (never got to play it, though I was a diehard fan of FE when I was a kid, even now actually) and I decided to play the game on hard mode.
Fuck.
Every single time SOMEONE dies in one of my missions, from either getting 1 shotted or a bunch of knights being assholes and literally just ravaging donkey on one unit. Don't know if this is a consequence of hard mode, but it sure is annoying.
Which leads me to the question, to what difficulty do you guys expect from your games? I mean, most of the time people like progress and what not, so winning a game is usually something favourable because you don't need to repeat the same level over and over again. It also _feels_ GOOD to make progress.
But how should wee decide spending our time? I mean because the core essence of any video game is to waste time, having something on hard mode and redoing the same mission is definitely not something that isn't really progressive (and it's frustrating too!). It leads me to the belief that wee're all lulled into a sense of false security or accomplishment when wee somewhat "beat" a game, because the game wasn't all that challenging (to elaborate on this, games that on average, players never meet the game over screen).
For me, I know that I've grown older (and thus, my mental knowledge/capacity) has grown as well and I THIRST for challenges these days. Personally, if I'm going to waste my time trying to conquer something, I'm going to make sure it's challenging as fudge. For me, I think this is a good "waste" of my time because while it not only gives me a challenge worth fighting for, it also pushes me to re-evaluate my mental process of how to asses situations and devise a suitable plan to getting around them.
But there's a limit to challenging though, some developers make games (games that are based on chance, like RPG's or some spoon) hard modes by basically breaking the games, like, enemies with more HP that can one shot you randomly whenever they feel like it. I _FUCKING_ hate these implementations and usually, I figure that these games are one's that morseso punish the fudge out of you to waste your time by doing the same spoon by being inhumanely hard (such as, you cannot understand the situation the first time unless you screw up, such that an experienced player cannot assess and actually beat a challenge the first time due to causes that are unknown to the player, this isn't fun and it isn't challenging, it's just a waste of time.)
I think something that's worthy of being challenging is a game that the punishment is kept at reasonable levels and it's challenges are something "new" and not just a slight stat increase into BREAKING a video game for the player such that if the person is actually smart enough, they can beat the challenge the first time.
Do you guys enjoy challenges/hard modes? Has a "hard" mode ever strike as wonderfully implemented as giving you a "new" experience on an already played game?
I've become really lazy the past few months, though I have been getting back to my gaming side of being a lazy slob.
So, I'm "slobbing" my time on some vidayah of course, one of the games being fire emblem for the GC (never got to play it, though I was a diehard fan of FE when I was a kid, even now actually) and I decided to play the game on hard mode.
Fuck.
Every single time SOMEONE dies in one of my missions, from either getting 1 shotted or a bunch of knights being assholes and literally just ravaging donkey on one unit. Don't know if this is a consequence of hard mode, but it sure is annoying.
Which leads me to the question, to what difficulty do you guys expect from your games? I mean, most of the time people like progress and what not, so winning a game is usually something favourable because you don't need to repeat the same level over and over again. It also _feels_ GOOD to make progress.
But how should wee decide spending our time? I mean because the core essence of any video game is to waste time, having something on hard mode and redoing the same mission is definitely not something that isn't really progressive (and it's frustrating too!). It leads me to the belief that wee're all lulled into a sense of false security or accomplishment when wee somewhat "beat" a game, because the game wasn't all that challenging (to elaborate on this, games that on average, players never meet the game over screen).
For me, I know that I've grown older (and thus, my mental knowledge/capacity) has grown as well and I THIRST for challenges these days. Personally, if I'm going to waste my time trying to conquer something, I'm going to make sure it's challenging as fudge. For me, I think this is a good "waste" of my time because while it not only gives me a challenge worth fighting for, it also pushes me to re-evaluate my mental process of how to asses situations and devise a suitable plan to getting around them.
But there's a limit to challenging though, some developers make games (games that are based on chance, like RPG's or some spoon) hard modes by basically breaking the games, like, enemies with more HP that can one shot you randomly whenever they feel like it. I _FUCKING_ hate these implementations and usually, I figure that these games are one's that morseso punish the fudge out of you to waste your time by doing the same spoon by being inhumanely hard (such as, you cannot understand the situation the first time unless you screw up, such that an experienced player cannot assess and actually beat a challenge the first time due to causes that are unknown to the player, this isn't fun and it isn't challenging, it's just a waste of time.)
I think something that's worthy of being challenging is a game that the punishment is kept at reasonable levels and it's challenges are something "new" and not just a slight stat increase into BREAKING a video game for the player such that if the person is actually smart enough, they can beat the challenge the first time.
Do you guys enjoy challenges/hard modes? Has a "hard" mode ever strike as wonderfully implemented as giving you a "new" experience on an already played game?
I'm too tired to proof-read :/