Endless Paradigm

Full Version: Copstation and Paladin by Coldbird
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On my quest for popstation converters i came across a classic one, from which i never heard before...
Copstation Mod v.2.21

I als found Paladin v1.3, which is a PAL to NTSC converter, check post #3 for that.

Code:
||                             ||              ||     ''
 ||      .|''|, '||''|, ('''' ''||''   '''|.  ''||''   ||  .|''|, `||''|,
 ||      ||  ||  ||  ||  `'')   ||    .|''||    ||     ||  ||  ||  ||  ||
 `|....' `|..|'  ||..|' `...'   `|..' `|..||.   `|..' .||. `|..|' .||  ||.
                 ||
                .||              Coldbird Popstation Mod V2.21

          Coded and Maintained by Coldbird [vanburace@gmail.com]

Credits go to... [Dark_Alex] - for the Basic Idea and Conversion Method
                 [Tinnus]    - for the CDDA Fix - AKA TOC Converter
                 [Coldbird]  - for EVERYTHING else

          Now 3.03 OE-C (and newer) only! If you want to use this
          with a lower Firmware Version, extract the DATA.PSP from
          a BASE.PBP of your Choice and place it in the same Place
          as your PSX Game / Images.

          Thanks to Dark_Alex' 3.03 OE-C, no more KEYS.BIN is needed.

It's a command tool converter, usage:
For Packing           : popstation title gamecode compressionlevel inputfile.iso
For ISO-Extraction : popstation -iso outputfile.iso
Put files in same location as the image you want to convert.

Example:

Code:
Writing Header...
Checking if TEKKEN.ccd exists...
Applying EBOOT Name Patch on PARAM.SFO [TEKKEN]...
Writing PARAM.SFO...
Writing Main-Executeable DATA.PSP...
  No External DATA.PSP Found - Including Internal DarkAlex DATA.PSP
Writing PSX ISO Header...
Writing Indexes...
Writing PSX CD Dump...
  Processing... [0554MB|0000MB]
Writing STARTDAT Header...
Writing P.O.P.S. Standard Logo...
Writing STARTDAT Footer...
Done.

It converts very quick, no fancy background, pics or movies in your converted eboot, just a basic start-up screen.

Only downside i found until now is that the converted eboots don't run on my PSPGO.
And i still have problems with popstation on the PSPGO because i don't have sound, only through my headphone :(

Coldbird was also working on Paladin, a Pal to NTSC converter but i wasn't able to find it :(

imwolfuk Wrote: [ -> ]paladin your looking for ?
http://dl.qj.net/psp/homebrew-applicatio...n-v12.html

Thanks.
There's a newer version floating around, i just found it, it's v1.3.
This app converts PAL images to NTSC format images (screen adjustment and 60Hz).

Code:
8888888b.     d8888 888                    888 d8b
 888   Y88b   d88888 888                    888 Y8P
 888    888  d88P888 888                    888
 888   d88P d88P 888 888       8888b.   .d88888 888 88888b.
 8888888P" d88P  888 888          "88b d88" 888 888 888 "88b
 888      d88P   888 888      .d888888 888  888 888 888  888
 888     d8888888888 888      888  888 Y88b 888 888 888  888
 888    d88P     888 88888888 "Y888888  "Y88888 888 888  888

paladin <PAL> <NTSC> [VMode-Fix] [Y-Fix] [Screen-Fix] [Y-Value 1] [Y-Value 2]
  ex. paladin MyPAL.iso OutputNTSC.iso Yes Yes Force 0x03 0x00

  <PAL>        : Input PAL ISO File
  <NTSC>       : Output NTSC ISO File
  [VMode-Fix]  : Yes / No -> Standard Setting [Yes]
  [Y-Fix]      : Yes / No -> Automatically Resets Pos to Custom Value
  [Screen-Fix] : Yes / No / Force -> Decreases Screen Value by 1
                 Force -> Forces a Screen-Fix, even on Values <= 0x90
  [Y-Value 1]  : Its the YFix 1 Value - If uninitialized Paladin will use 0x03
  [Y-Value 2]  : Its the YFix 2 Value - If unitinialized Paladin will use 0x00


Example of usage:

Code:
I:\PSX-Games\PSX_PAL\RidgeRacer_SCES-00001>paladin RidgeRacer-SCES-00001.img RR.img

 8888888b.     d8888 888                    888 d8b
 888   Y88b   d88888 888                    888 Y8P
 888    888  d88P888 888                    888
 888   d88P d88P 888 888       8888b.   .d88888 888 88888b.
 8888888P" d88P  888 888          "88b d88" 888 888 888 "88b
 888      d88P   888 888      .d888888 888  888 888 888  888
 888     d8888888888 888      888  888 Y88b 888 888 888  888
 888    d88P     888 88888888 "Y888888  "Y88888 888 888  888

<RidgeRacer-SCES-00001.img> -> GameID [SCES00001] verified as PAL ID!

---> Executeable #0 Information <---
Name   -> [SCES_000.01;1]
LBA    -> [24]
Offset -> [56472]
Size   -> [458752]

<RidgeRacer-SCES-00001.img> -> Patched VMode [A] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [A] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [C] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [C] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [C] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [C] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [C] in Executeable [SCES_000.01;1] !
<RidgeRacer-SCES-00001.img> -> Patched VMode [A] in Executeable [SCES_000.01;1] !

I:\PSX-Games\PSX_PAL\RidgeRacer_SCES-00001>

Hmmm what the difference between this popstation and the older popstations ?
There was only *one* popstation, just different interfaces.
There's now a multi-disc version - IDK whether this one incorporates that.
isn't zinga's simple popstation GUI has the pal to ntsc conversion also?
Super Hero Solar-kun Wrote: [ -> ]There was only *one* popstation, just different interfaces.
There's now a multi-disc version - IDK whether this one incorporates that.

krystabegnalie Wrote: [ -> ]isn't zinga's simple popstation GUI has the pal to ntsc conversion also?
Yes...but i think almost all the guis had...PSX2PSP also has the pal to ntsc patches
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