Endless Paradigm

Full Version: DaedalusX64 (Revision 718) & Lamecraft (Revision 31)
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Hi More updates, sorry for being a bit late, not feeling so well lately. Edit: I just noticed that the thread said rev 716, its 718 and I fixed it now I am going to go back to sleep, lol. Yay
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[Image: lm1.png]

r31  - torches don't make additional shadows - fixed moving in blocks menu
r30  - commit of doom :D - generating torches is working - updated loading and saving maps - additional memory for slim users
r29  - first version of standing torch is working
r28  - starting to implement torches.
r27  - finally working proper adding/removing lights. Now i need to add it also to transparent chunks and cleanup code.
r26  - small progress with light blocks implementation. I have created new table for flags - 4 bits for flags and 4 bits for 0-15 light level value
r25  - small progress with lights....


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Heres the patch mod for r31,   <Mostly this is a mod of Lamecraft and a few bugfixes. I did not make it, and the website is here.
Patch
Compiled version with patch.

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[Image: LOGO2.png]

Revision 718
Rev 306 - Salvy
[!] Remove country ID line from cheats to speed up cheat parsing (this was redundant anyways, since wee now insert that info in the name itself)
[!] Updated entry of Aerogauge as an example how cheats are formatted now.

Note : All cheats need to be updated!
Rev 307 - Salvy
[!] Simplified DMA_PI_CopyFromRDRAM (wee only for DOM2/ADDR2 anyways)
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
Rev 308 - Salvy
[!] Small fix for cheat names
[!] Updated all cheat entries



Revision 717
Rev 302 - Corn
[+] Implemented RumblePak support
[+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).

Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)
Rev 303 - Salvy
[!} Separate rumblepak from mempak to avoid any conflicts and keep code tyde
Rev 304 - Salvy
[!] Corrected regression in dynarec from 366 that caused random lock ups in several games
Rev 305 - Salvy
[~] Forgot to revert these in 644


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[attachment=5338]

Updated wireframe too. Adore
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Tnx!
Every you should use the version on this page

http://drakon.ixan.net/phpBB3/viewtopic....1&start=80

Its op-31 plus mods such as Grass Spread, Ambient Music, Head Bob, Water Sound, cube movement.
Quote from drakon.com.pl, "Based upon R31, a bugfix of R30 which is the last official release this is mostly just a compatibility update. It contains all previous features + head bob makes the cube move too and you don't collide with torches, enjoy."

So for now on I will Liquid-_-, thanks for the heads up.

Heres the patch for r31,

Patch
Compiled version with patch.
Sweet thanks for the news. Llamecraft is looking good :D
Cool, thanks ~_~
NP. :)
so witch one should i put in my psp?
Lamecraft Rev 31 (Unsigned), then i need to overwrite the patch and then Compiled version with patch? the patch is quite large
Very hot. Works great on 639tn-e.
Takeda Wrote: [ -> ]so witch one should i put in my psp?
Lamecraft Rev 31 (Unsigned), then i need to overwrite the patch and then Compiled version with patch? the patch is quite large

The patch is larger because the person who made it forgot to delete the "svn" folder out of all the other folders. What you can do is go into folder options on your pc and show hidden files and erase the hidden "svn" folder. That's why its huge. Also the patched version needs signing and compression, since I didnt make it I didn't sign it.
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