Endless Paradigm

Full Version: DaedalusX64 (Revision 716)
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Hi More updates! Yay
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Revision 716
Rev 299 - Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 - Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 - bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2


WARNING : Before using rev 715+ back up your saves first!

Revision 715

Rev 297 - Salvy
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that wee need to flip the data, but the gains overcome this) [WIP]
[!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
Rev 298 - Salvy
[!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
[~] A couple of clean ups in PIF.cpp


Revision 714

Rev 296 - Salvy
[+] Optimized/rewrote Process PIF (cmds are processed in one go now )
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when wee need to delay in framelimeter (Corn)
[!] Fixed controllers not working in certain games when loading a savestate directly.
[~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)


Revision 713

Rev 292 - Corn
[!] fix compile warnings
[!] fix clear option dialogs when not using exit confirmation
[-] remove unneeded variable for frame limiter
Rev 293 - [+] Added a blend to fix the waterfall in MRC
[+] Added a blend to fix the Text and HUD in Duke Nukem 64 (Could be dangerous)
Rev 294 - Bdacanay
[!] Fix for PHAT hanging with frame limiter enabled
[-] removed check for gVblsSinceFlip since it can't be zero at the division
Rev 295 - Salvy
[!] Use PeekBuffer instead of ReadBuffer for dialogs
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen

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Just waiting for the day Goemon runs on this....
Thanks for the info.
Yay
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