17/05/2011, 07:59 AM
SlideOut (+ Resize)
this can clip free range from object which has image.
・xspeed(posXscale) : start point of X
0(0% = left end) ~ 1 (100% = right end)
・yspeed(posYscale) : start point of Y
0(0% = top end) ~ 1 (100% = bottom end)
・xcompress : use length of X
0(0%) ~ 1 (100%)
・ycompress : use length of Y
0(0%) ~ 1 (100%)
and plus Resize XY equal to XYcompress
to keep form of the image.
for example, make an animation such as,
it selects like this picture.
and I made a sample CTF.
[attachment=5114]
iconOffset
object's center point
position and anim Resize MoveTo Rotate are affected by this value.
onXXXX trigger
start timing of the animation
*some of default existing value won't work correctly.
onInit = object is loaded : almost all objects
onActivate = Page becomes active : Page
onFocusIn = select action becomes enable : MList IList LList Button Clock Spin ItemSpin Edit
onFocusOut = select action becomes unable : MList IList LList Button Clock Spin ItemSpin Edit
onCursorMove = cursor move : XMenu XList MList Clock Spin ItemSpin Edit
onPush = push circle : XMenu XList MList Button
onContextMenu = push triangle : XMenu XList Page Button
onFocusLeft = push left at an edge : XList MList IList LList Button Clock Spin ItemSpin Edit
onFocusRight = push right at an edge : XList MList IList LList Button Clock Spin ItemSpin Edit
onFocusUp = push up at an edge : MList LList Button Clock Edit
onFocusDown = push down at an edge : MList LList Button Clock Edit
onDecide = decide select : Clock Spin ItemSpin Edit
onCancel = cancel select (maybe X button) : Page Clock Spin ItemSpin Edit
onScrollIn = load new content of List? : XMenu XList MList
onScrollOut = release content of List? : XMenu XList MList
onRollIn = select action becomes enable : Spin ItemSpin
onDigitSwitch = switch select flame : Clock Edit
for example, add a Button object such as,
object has an animation from left, right, up, down, circle, triangle, by a controller.
object2:name
if there are plural key controls, basically first positioned object has first control.
onXXXX and event attribute can use "object2:name"
object2 shifts key controls to other elements.
this can clip free range from object which has image.
・xspeed(posXscale) : start point of X
0(0% = left end) ~ 1 (100% = right end)
・yspeed(posYscale) : start point of Y
0(0% = top end) ~ 1 (100% = bottom end)
・xcompress : use length of X
0(0%) ~ 1 (100%)
・ycompress : use length of Y
0(0%) ~ 1 (100%)
and plus Resize XY equal to XYcompress
to keep form of the image.
for example, make an animation such as,
Spoiler:
XML Code
|
and I made a sample CTF.
[attachment=5114]
iconOffset
object's center point
position and anim Resize MoveTo Rotate are affected by this value.
onXXXX trigger
start timing of the animation
*some of default existing value won't work correctly.
onInit = object is loaded : almost all objects
onActivate = Page becomes active : Page
onFocusIn = select action becomes enable : MList IList LList Button Clock Spin ItemSpin Edit
onFocusOut = select action becomes unable : MList IList LList Button Clock Spin ItemSpin Edit
onCursorMove = cursor move : XMenu XList MList Clock Spin ItemSpin Edit
onPush = push circle : XMenu XList MList Button
onContextMenu = push triangle : XMenu XList Page Button
onFocusLeft = push left at an edge : XList MList IList LList Button Clock Spin ItemSpin Edit
onFocusRight = push right at an edge : XList MList IList LList Button Clock Spin ItemSpin Edit
onFocusUp = push up at an edge : MList LList Button Clock Edit
onFocusDown = push down at an edge : MList LList Button Clock Edit
onDecide = decide select : Clock Spin ItemSpin Edit
onCancel = cancel select (maybe X button) : Page Clock Spin ItemSpin Edit
onScrollIn = load new content of List? : XMenu XList MList
onScrollOut = release content of List? : XMenu XList MList
onRollIn = select action becomes enable : Spin ItemSpin
onDigitSwitch = switch select flame : Clock Edit
for example, add a Button object such as,
Spoiler:
XML Code
|
object2:name
if there are plural key controls, basically first positioned object has first control.
onXXXX and event attribute can use "object2:name"
object2 shifts key controls to other elements.