20/04/2011, 05:05 PM
20/04/2011, 05:40 PM
Yes, make sure it's prefixed with "anim".
There's no harm in trying it at least...
There's no harm in trying it at least...
21/04/2011, 01:04 PM
Ok, i did it.
But it showed me this:
![[Image: huh10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/huh10.jpg)
What does that mean?
And, when i input the image on the RCO, all the other images come out as
'invalid icon'?
![[Image: y11.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/y11.jpg)
But it showed me this:
![[Image: huh10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/huh10.jpg)
What does that mean?
And, when i input the image on the RCO, all the other images come out as
'invalid icon'?
![[Image: y11.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/y11.jpg)
21/04/2011, 04:34 PM
junKie Wrote: [ -> ]Ok, i did it.Make sure you have something called "net"
But it showed me this:
What does that mean?
You've made a reference to "net" somewhere, but Rcomage can't find anything named "net"
21/04/2011, 04:38 PM
Yes, i was barely going to edit the post.
I named the animation net:
<Animation name="anim:net"
So on onLoad i typed:
onLoad="anim:net"
Is that right?
Do i have to input something else?
I named the animation net:
<Animation name="anim:net"
So on onLoad i typed:
onLoad="anim:net"
Is that right?
Do i have to input something else?
22/04/2011, 07:43 AM
Ok, gave it another shot.
I compiled the RCO without getting 'errors'
An the image is up, and so is the animation, on RCOEditor.
But when i load it up on the PSP the image doesn't do a thing.
It just stays there.
![[Image: plane10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/plane10.jpg)
![[Image: plane210.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/plane210.jpg)
![[Image: anim10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/anim10.jpg)
I compiled the RCO without getting 'errors'
An the image is up, and so is the animation, on RCOEditor.
But when i load it up on the PSP the image doesn't do a thing.
It just stays there.
![[Image: plane10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/plane10.jpg)
![[Image: plane210.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/plane210.jpg)
Spoiler for If image is to small:
<Plane name="dash" posX="200" posY="-100" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="0" height="0" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x2" onLoad="anim:net" image="image:tex_hacks" unknownInt18="0xffff"></Plane>
![[Image: anim10.jpg]](http://i21.servimg.com/u/f21/16/11/07/86/anim10.jpg)
22/04/2011, 10:48 PM
Try to set the delay time to the duration time,.. you now have time 0 for a duration of 1000 ;)
with delay you set the time you give to the rotating command,. so just set delay to 1000
also for z rotate 6.333 is 1 round,.. so when looping the animation you only need 6.333 to make it turn 360°
on a site note,. you are using an old version of rcomage,.. because "onload" was changed to "oninit" anyway when compliled the rco and animation should still work ;)
also also in the new rcomage the unknown value in rotate line is used to make an accelleration or a slow down in the movement,. eg set to 0x4 the rotation will start slow and ends faster,. or 0x1 starts fast ends slow,. you can use 0x1, 0x2, 0x3 and 0x4
if you want to use the new rcomage make sure not to use your old xml code,.. just dump the rco with the latest rcomage and then use that xml code,.. it will be updated
with delay you set the time you give to the rotating command,. so just set delay to 1000
also for z rotate 6.333 is 1 round,.. so when looping the animation you only need 6.333 to make it turn 360°
on a site note,. you are using an old version of rcomage,.. because "onload" was changed to "oninit" anyway when compliled the rco and animation should still work ;)
also also in the new rcomage the unknown value in rotate line is used to make an accelleration or a slow down in the movement,. eg set to 0x4 the rotation will start slow and ends faster,. or 0x1 starts fast ends slow,. you can use 0x1, 0x2, 0x3 and 0x4
if you want to use the new rcomage make sure not to use your old xml code,.. just dump the rco with the latest rcomage and then use that xml code,.. it will be updated
23/04/2011, 12:58 PM
Thanks, Vegetano1.
Slight problem, i did the XML all over and changed the Delay time to 6.333 and everything.
But now, i can't see the image on the XMB, so idk if the animation worked.
I edited the X & Y position, but i can't see it.
Yes, the image was in the Images folder when i compiled the RCO.
Edit: I'll try again.....
Slight problem, i did the XML all over and changed the Delay time to 6.333 and everything.
But now, i can't see the image on the XMB, so idk if the animation worked.
I edited the X & Y position, but i can't see it.
Yes, the image was in the Images folder when i compiled the RCO.
Edit: I'll try again.....
23/04/2011, 01:40 PM
Set duration and delay to 4000 and rotate Z to 6.333
6.333 is 360° rotation,. with duration 4000=4 seconds and you need to give this a delay of 4000,...
-duration set to 4000 and delay set to 8000 then the rotation will take 4 seconds, stops 4 seconds and repeats this
-most of the time you will set duration≤delay or duration=delay
6.333 is 360° rotation,. with duration 4000=4 seconds and you need to give this a delay of 4000,...
-duration set to 4000 and delay set to 8000 then the rotation will take 4 seconds, stops 4 seconds and repeats this
-most of the time you will set duration≤delay or duration=delay
25/04/2011, 12:26 PM
Ok, yes that worked! Thanks!
But how do i make it go, counter clockwise?
And make the animation slower...
And make the animation slower...