You can do anything with frames, as long as you have enough resources.
Frames = alternating images really, so you show the first frame for a while, then hide it and show the second frame, etc.
I tried it but it looks like to lag.

Reduce the delay times between frames?
or delete every other frame
ZiNgA BuRgA Wrote: [ -> ]Reduce the delay times between frames?
I tried it but if i set delay 1 then i get only the first icon and that's all.It animate only the first icon.


nickxab Wrote: [ -> ]ZiNgA BuRgA Wrote: [ -> ]Reduce the delay times between frames?
I tried it but if i set delay 1 then i get only the first icon and that's all.It animate only the first icon. 

here is a example hope it helps
Code:
<Animation name="anim_kirby">
<Fade object="object:obj_kirby01" duration="0" unknownInt1="0x0" transparency="1" />
<Delay time="79" />
<Fade object="object:obj_kirby01" duration="0" unknownInt1="0x0" transparency="0" />
<Fade object="object:obj_kirby02" duration="0" unknownInt1="0x0" transparency="1" />
<Delay time="79" />
<Fade object="object:obj_kirby02" duration="0" unknownInt1="0x0" transparency="0" />
<Fade object="object:obj_kirby03" duration="0" unknownInt1="0x0" transparency="1" />
<Delay time="79" />
<Fade object="object:obj_kirby03" duration="0" unknownInt1="0x0" transparency="0" />
<Fade object="object:obj_kirby04" duration="0" unknownInt1="0x0" transparency="1" />
<Delay time="79" />
<Fade object="object:obj_kirby04" duration="0" unknownInt1="0x0" transparency="0" />
<FireEvent event="anim:anim_kirby" />
</Animation>
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Hmmm i see.So i must add in the next image the first one too...
I saw that in V1's rco but i was thinking that it was for his animate only...
I can say that it helped somehow...+rep to all of you.
