"The mystery of what's actually under the hood of the Nintendo 3DS is likely to elude us until launch date, when the inevitable teardown commences. That isn't stopping IGN, however, from pooling together its rolodex of sources to report what it believes the specs are: two 266MHz ARM11 CPUs, a 133MHz GPU, 4MB dedicated VRAM, 64MB RAM, and 1.5GB flash storage (in addition to the previously-known SD card expansion). If based on ARM11 architecture, it'd certainly be in good (if not wildly disparate) company: iPhone (original and 3G), the first two generations of iPod touch, all Amazon Kindles, Palm Pixi, a plethora of Nokia handsets, and... the Kin One and Zune HD. Two separate processors isn't too far fetched, either, as the original DS had both a 67MHz ARM9 and a 33.5MHz ARM7 (quite an uptick, eh?). Digital Media Productions took credit for the GPU back in June, claiming its Pica200 would be the chip of choice. That's got a maximum speed of 200MHz, which according to this rumor is being underclocked."
Now i think sony are going to pack a 1 ghz CPU / 500 mhz GPU in the PSP 2.
Source IGN
Sorry for repost 
Awesome - makes me want it all the more. As long as it's under <€200 I'm pre-ordering this thing.
Senseito7 Wrote: [ -> ]Awesome - makes me want it all the more. As long as it's under <€200 I'm pre-ordering this thing.
Same, if only out of curiosity
aside from the 2 CPUs that's not too much more powerful than a psp slim.
Tis nice though, lots more power than the original DS, will be interesting to see what they put out for it.
i had liek to know if the 3d effect needs 2 screens,. >? if not then the PSP could come out with 3d too and mebbe tv's,. and yes the psp2 prob with a 1ghz cpu hehe,.
The reason the 3DS needs so much GPU is that it's going to have to render everything twice to give a single 3-D effect.
Apparently, there will be a slider to adjust how intense the 3D should be, depending on how close you are to the screen.
Definitely going to get me 3DS.
* eKusoshisut0 needs new games to play
Actually, the 3D effect probably doesn't tax the GPU that much more. Games internally store stuff in a virtual 3D space. The difference with 3D rendering is that the engine just has to do 2 perspective transforms (3D » 2D mapping) rather than the typical 1.