25/03/2010, 09:15 AM
The DaedalusX Team have updated their Nintendo 64 emulator for PSP.
This latest alpha release brings it up to rev476.
changelog:
Spoiler:
Revision 477:
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
Revision 476:
[!] Corrected issue causing Majora's Mask intro to flicker
[~] Tidy Blender
Revision 475:
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.)
Revision 474:
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.
Revision 473:
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
[+] Added FOG_APRIM1/PASS2 and FOG_APRIM1/OPA2 blender (corrects some annoying glitches on Donald Duck : QA and GoldenEye)
[+] Added a blendmode for Monster Truck's text
[!] Rewrote DLParser_RDPHalf_1_0xb4_GoldenEye ( Sky is rendered now!, ToDo : correct gaps on the screen )
[!] Corrected issue causing lines to appear on some games ex Paper Mario (Shouldn't break Zelda anymore)
[~] Enabled Increase VI Event for Paper Mario and GoldenEye (Fixes flicker on P. Mario and gives a great speed up on GE)
Revision 476:
[!] Corrected issue causing Majora's Mask intro to flicker
[~] Tidy Blender
Revision 475:
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.)
Revision 474:
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.
Revision 473:
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)
DaedalusX r476:
NEW PREVIEW PACK:
VISIT THE OFFICIAL DAEDALUSX FORUMS HERE:
http://forums.daedalusx64.com/index.php