07/03/2010, 06:59 AM
ok, a contest elsewhere has ended, so I can now post these :)
Spoiler:
Konnichiwa!
![[Image: Konnichiwa_by_CyonixGFX.png]](http://fc04.deviantart.net/fs71/f/2010/066/2/b/Konnichiwa_by_CyonixGFX.png)
The requirement for this contest was to use the ninja doll; this one took 2nd place :D
This is actually the FIRST cel-shaded render I made, but contest rules kept me from posting it until now.
![[Image: Konnichiwa_by_CyonixGFX.png]](http://fc04.deviantart.net/fs71/f/2010/066/2/b/Konnichiwa_by_CyonixGFX.png)
The requirement for this contest was to use the ninja doll; this one took 2nd place :D
This is actually the FIRST cel-shaded render I made, but contest rules kept me from posting it until now.
Spoiler:
Greetings from Mr. Cutman
![[Image: Greetings_from_Mr__Cutman_by_CyonixGFX.png]](http://fc04.deviantart.net/fs71/f/2010/066/a/e/Greetings_from_Mr__Cutman_by_CyonixGFX.png)
I wanted to do something different with the required item (the ninja doll seen in the previous image) while still keeping it cel-shaded. So, needing some inspiration, I pulled out my PSP and just started playing. While playing MegaMan Powered Up, I came across Cutman and found the idea I was looking for.
Anyways, I created the Cutman texture myself using MegaMan Powered Up as a reference, each ear was created from primitive objects (a torus with a flattened cylinder in the middle), while the CutBlade atop his head is something I quickly modeled with a program called Hexagon (first thing I've ever modeled, too)
![[Image: Greetings_from_Mr__Cutman_by_CyonixGFX.png]](http://fc04.deviantart.net/fs71/f/2010/066/a/e/Greetings_from_Mr__Cutman_by_CyonixGFX.png)
I wanted to do something different with the required item (the ninja doll seen in the previous image) while still keeping it cel-shaded. So, needing some inspiration, I pulled out my PSP and just started playing. While playing MegaMan Powered Up, I came across Cutman and found the idea I was looking for.
Anyways, I created the Cutman texture myself using MegaMan Powered Up as a reference, each ear was created from primitive objects (a torus with a flattened cylinder in the middle), while the CutBlade atop his head is something I quickly modeled with a program called Hexagon (first thing I've ever modeled, too)