Endless Paradigm

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Mr. Shizzy Wrote: [ -> ]To add dummy files to system_plugin_fg.rco, just some 1x1 png transparent .png images, and load them into your ImageTree in your XML.   You don't need to do anything else with them in your code.   And no, they can not be shared between .rco files (that I am aware of..)

As for your gameboot issue, where did you get the system_plugin_bg.rco and opening_plugin.rco files from ?
Are they used from another theme, or are they "fresh" (previously unaltered) files ?

As for turning a pic to black & white in your xml code, just use a Recolour object command in your animation tree, and change the red, blue, and green values to 0.  (leave alpha at 1 if you want the image to stay opaque)

By the way - can't wait to see your theme when it's finished !  Please post it here at endlessparadigm when it's done.   (if you plan on releasing it to the public that is)    Madwin

so just by adding things like that will free up some resources?

my opening_plugin.rco is fresh, and my system_plugin_bg.rco is from 3rd birthday.
and yes, on 3rd birthday theme the animation fades when gameboot starts. that's why I'm thinking that it might be something on this rco, but i don't know which one.

by the way sorry for oot, but can you tell me how to load longer gameboot? my gameboot (~102 frame) is only played halfway.

is it ok for me to release it here?
it's only a modified version of 3rd birthday, not so original
eznoir Wrote: [ -> ]
Mr. Shizzy Wrote: [ -> ]To add dummy files to system_plugin_fg.rco, just some 1x1 png transparent .png images, and load them into your ImageTree in your XML.   You don't need to do anything else with them in your code.   And no, they can not be shared between .rco files (that I am aware of..)

As for your gameboot issue, where did you get the system_plugin_bg.rco and opening_plugin.rco files from ?
Are they used from another theme, or are they "fresh" (previously unaltered) files ?

As for turning a pic to black & white in your xml code, just use a Recolour object command in your animation tree, and change the red, blue, and green values to 0.  (leave alpha at 1 if you want the image to stay opaque)

By the way - can't wait to see your theme when it's finished !  Please post it here at endlessparadigm when it's done.   (if you plan on releasing it to the public that is)    Madwin

so just by adding things like that will free up some resources?

my opening_plugin.rco is fresh, and my system_plugin_bg.rco is from 3rd birthday.
and yes, on 3rd birthday theme the animation fades when gameboot starts. that's why I'm thinking that it might be something on this rco, but i don't know which one.

by the way sorry for oot, but can you tell me how to load longer gameboot? my gameboot (~102 frame) is only played halfway.

is it ok for me to release it here?
it's only a modified version of 3rd birthday, not so original

Yeah, but you can only gain resources by doing the dummy trick in system_plugin_fg.rco.  (it does not work with other .rco files)

Here is a tutorial on how to increase/decrease the length of gameboots:  http://forums.dashhacks.com/f134/tutoria...2-t209988/

My guess is, that it must be something that you altered (knowingly or not) in system_plugin_bg.rco causing the weird gameboot intro..

And yeah, it is ok to release your theme when it is finished.
Just announce that it is a mod of the 3rd birthday theme, and credit patpat.   (the original maker)

If you need anymore help, I'll online, off and on - all day.   :)
Mr. Shizzy Wrote: [ -> ]Yeah, but you can only gain resources by doing the dummy trick in system_plugin_fg.rco.  (it does not work with other .rco files)

Here is a tutorial on how to increase/decrease the length of gameboots:  http://forums.dashhacks.com/f134/tutoria...2-t209988/

My guess is, that it must be something that you altered (knowingly or not) in system_plugin_bg.rco causing the weird gameboot intro..

And yeah, it is ok to release your theme when it is finished.
Just announce that it is a mod of the 3rd birthday theme, and credit patpat.   (the original maker)

If you need anymore help, I'll online, off and on - all day.   :)

heya mr. shizzy, thanks for your advices. i finally able to release my theme

i still couldn't find the thing which makes my system_plugin_bg's animation fades away when gameboot is played.
I've compared that RCO with kara no kyoukai's (which has no fading effect on gameboot), but i found no differences except for things which its function is known by me.
so i think it should be on somewhere that i don't understand.
i still released it in that condition though Facepalm

and the new problem is that i forgot to change this animation
[Image: 281603485816596348172816834.jpg]
well, i can just simply change its color and text to suits my theme, but i'd also like to make it horizontal.
since i don't know how patpat could make it move diagonally, so i have no idea how to make it moving horizontal again. by the way it's text animation instead of picture.
can you give me a clue about this?
thanks before

----------------------------------------------------------

problem solved with TSENEDA's help
stickhand Wrote: [ -> ]I have a problem with the resize command. It seems to multiply the size of my image, instead of resizing it to the altered values. I have a 70x40 image and tried to resize it to 80x80, but it won't load anymore. so I tried resizing it to other values, ended up trying 2x2. the image size doubled, judging by the size of the image. any ideas about this? thanks.
Yes, it's a multiple thing, so if you want a 70x40 to resize to 80x80, resize width factor by 1.142857, and height by 2.
ZiNgA BuRgA Wrote: [ -> ]Yes, it's a multiple thing, so if you want a 70x40 to resize to 80x80, resize width factor by 1.142857, and height by 2.

I thought I should enter the exact values on my first try. Facepalm

another question if I may, is just adding dummy files (1x1 png's) (and declaring them to the xml) to my system_plugin_fg gonna free me up some resources? are there other ways? the theme I'm creating is image heavy, so I might as well free up everything I can, right?

thanks by the way, ZingA BurgA. It's a nice feeling replying to a post from a guy who created something cool, like the rcoeditor.Adore lol
stickhand Wrote: [ -> ]I thought I should enter the exact values on my first try. Facepalm
I tend to think in integers too actually :P

stickhand Wrote: [ -> ]another question if I may, is just adding dummy files (1x1 png's) (and declaring them to the xml) to my system_plugin_fg gonna free me up some resources? are there other ways? the theme I'm creating is image heavy, so I might as well free up everything I can, right?
Have never done this myself, but supposedly yes.

By the way if you're interested, here's a 0x0 GIM if you want to try:
[attachment=4931]
I actually haven't tested this on the PSP, so I dunno if it works.

Thanks.
ZiNgA BuRgA Wrote: [ -> ]
stickhand Wrote: [ -> ]I thought I should enter the exact values on my first try. Facepalm
I tend to think in integers too actually :P

stickhand Wrote: [ -> ]another question if I may, is just adding dummy files (1x1 png's) (and declaring them to the xml) to my system_plugin_fg gonna free me up some resources? are there other ways? the theme I'm creating is image heavy, so I might as well free up everything I can, right?
Have never done this myself, but supposedly yes.

By the way if you're interested, here's a 0x0 GIM if you want to try:

I actually haven't tested this on the PSP, so I dunno if it works.

Thanks.

thanks. gonna try this later and tell if it works. I just have add this on my system_plugin_fg images and declare it right?
An idea came into me. Say, if I have a 150x100 image and resize it to 0x0 in the xml, and resizing it to 150x100 again once I need it to appear in the xmb, would that save me resources while my image is 0x0? I can always try it and see if it works, but somebody else might have thought of this here before me.
stickhand Wrote: [ -> ]thanks. gonna try this later and tell if it works. I just have add this on my system_plugin_fg images and declare it right?
An idea came into me. Say, if I have a 150x100 image and resize it to 0x0 in the xml, and resizing it to 150x100 again once I need it to appear in the xmb, would that save me resources while my image is 0x0? I can always try it and see if it works, but somebody else might have thought of this here before me.
It shouldn't.  The PSP should be loading all images into to memory.  Resize is just a transformation applied on top.
But you can try and see if it does though.
I see. so once the image is in the ctf, the PSP would load it right away to its memory. thanks again, this thread helped me a lot discovering theme making knowledge.

haven't tried the blank gim file yet, since the theme I'm creating does not call for more resources as of now. Now I think I need some rest. Haven't slept well since yesterday when I started creating this darn theme. It gets me excited doing stuff like this. Frustrates me like hell at the same time. lol.
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