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Quote:AMD Demonstrates World's First Microsoft DirectX® 11 Graphics Processor

− AMD previews significant improvements to the digital media and gaming experience, commits to bring DirectX 11 to market first −

COMPUTEX 2009, Taipei - June 3, 2009 - At a press conference in Taipei, Taiwan today, AMD (NYSE: AMD) publicly demonstrated the world's first Microsoft DirectX® 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009.1 The fusion of AMD's new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world's first true DirectX 11 graphics processor.

· Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD's new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD's DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that's completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.2

· DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter anti-aliasing and high-definition ambient occlusion shading.

· Bringing consumers DirectX 11 sooner: The preview of the world's first DirectX 11 graphics processor at Computex 2009 validates AMD's commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.

· Fueling developer demand: It's not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD's readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD's DirectX 11 hardware, delivering superior performance and compatibility.

"AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and wee're doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers," said Rick Bergman, Senior Vice President, AMD Products Group. "Today, wee're previewing AMD's DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and wee're confident that consumers will too."

Interestingly, AMD is doing stuff before Nvidia, though aguably, Nvidia is focused elsewhere (Ion platform).

Win7 launches Oct 22, so perhaps wee should see the 1st GPU in market by then and the 1st directX 11 game by April next year? Though I still feel that all this is hyped and actually useful only for hi end gamers...

Source
higher tessellation & compute shader both feature are already in use with direct x 10.1>?

its a load of yada,. yada,. if you ask me i don't really read about new feature's except for faster running programs and drag and drop video conversion,. i had wait and see,.... until 1 2010,.

Nvidia prob also working on a new consumer graphics gpu,.. most likely,.
^ http://en.wikipedia.org/wiki/Direct3D#Direct3D_11

I find AMD is generally better than NVIDIA at the moment for graphics card at specified levels of price.  NVIDIA cards have some other things, such as CUDA, though CUDA's dead when OpenCL comes out.

Still more interested in OpenCL than DX11.
ZiNgA BuRgA Wrote:Still more interested in OpenCL than DX11.

would you mind explaining what OpenCL is in layman's terms?

Wikipedia gave me a bunch of spoon I don't understand. :P
Basically similar to NVIDIA's CUDA (in fact, internally, it's rather similar).  Except, OpenCL is more of an open standard and is designed to work on both NVIDIA and ATI cards (actually, I think it's the other way around, but meh).
So in other words, a standard way to do GPGPU processing on cards from both vendors and not be stuck with NVIDIA only CUDA, for example.

Actually, OpenCL is more than just that, which is probably where you got a bit confused over.  It's main point is an standard GPGPU platform, however it can also process stuff using the CPU, if you don't have a compatible GPU, for example.
but, all DX10 GPU's suppport DX11 by default

Does he just mean a GPU designed specifically for DX11??
roberth Wrote:but, all DX10 GPU's suppport DX11 by default
You sure about that?  Or are you referring to the fact that DX11 games will run on a DX10 card?  If that latter, it's true for most games - DX will revert to software rendering if there's no hardware accelerated function, or refuse to render it at all...
radeon cards have no proper opengl support for adobe software, cinema 4d, autodesk, and other opengl based software. :(  although for games, i feel the radeon produces a more colorful world...theres just soething different about the way the geforce renders vs the radeon...but for professional graphics work where you can't afford a quadro card, the geforce is where its at.  

oh also, the 2D power point the radeon wins
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