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Full Version: Daedalus X64 beta 2
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ReadMe Wrote:Beta 2 has been released and the SourceForge site. https://sourceforge.net/projects/daedalusx64/ It comes in several flavors this time.

Lite: Just what you need to play (Less than 1Mb)

Expansion: The controller configs, Box Art Previews for most ROMs

Full: Lite + Expansion (Recommended for most users)

Developer: Like full, but built in debug mode. Recommended for Debuggers.



For those with custom firmware on their PSP the DaedalusX64 folder goes in the the PSP/Game folder of the memory card. Your Nintendo 64 ROMs go the either the Roms folder for in a N64 folder in the root of the memory card.

Recommended Settings and Notes:

Texture Update Check: Disabled
(Needed by some games like MarioKart.)

FrameSkip: 2
(Just recommended for best overall speed)

Limit FrameRate: Yes
(As things get faster this gets more useful.)

Double Display Lists: Disabled
(Only needed by some game to fix shaking. GoldenEye, SouthPark Rally)

Dynamic Recompilation: Enabled
(Shouldn't be buggy and this is where most of the speed comes from.)

Dynamic Stack Optimisation: Enabled
(This works with Dynamic Recompilation for extra speed.)

Dynamic Loop Optimisation: Enabled
(This is a small speed-up, but does break some games. The one that worked in R13, but broke in R14.Can be turned off for compatibility)

High Level Emulation: Enabled
(This is a new speed-up that should be stable. Any crashes caused by this should be reported to Howard0su.)

Audio:
OFF - Fastest and Most Stable
Sync - Slowest, but also Stable
Async - Fast, but unstable (Use save states often.)

Controller: This comes from the ControllerConfigs folder. Chose which config you want here.



Change Log


DaedalusX64 Beta 2 - 1 March 2009

    * Added exception handler to emulation (Chilly Willy)
    * Made UI selection wrap at top and bottom (Chilly Willy)
    * Cleaned up the ROM preferences (Chilly Willy)
    * ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy)
    * ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
    * Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
    * Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
    * Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)
    * Speed hack detection (howard0su)
    * Added JPEG support (howard0su)
    * Fixed an assert causing some homebrew not to run (StrmnNrmn)
    * Added support for FlashRam and Eeprom16k save type (howard0su)
    * Reworked saving/loading system (howard0su)
    * OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su)
    * Improved Audio ME code (Faster with Audio on) (Chilly Willy)
    * Use VFPU to handle more transform and lighting (StrmnNrmn)
    * Various rendering optimisations (StrmnNrmn)
    * Various ucodes, many games show up correctly now (Wally)
    * Corrected many savetypes in rom.ini (Wally)
    * Various code cleanup (howard0su)



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wow finally, now to test paper mario and zelda OoT in this version
ohh....looks like its getting to a be at a functional stage
GREAT! I can't wait to bomb some dodongo's!!!
Gonna try this out, thanks for the news YoYo :)
Wow 82 downloads already
how is it guys? post your findings

atm im too lazy to get my psp and check xD
sweet!!!!! paper mario is now playable,but without sound :(, anyways that's a good start

and this is the other games that ive tried
mario party - playable
mario 64 - playable
super smash brothers - playable
zelda ocarina of time -  playable
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