Endless Paradigm

Full Version: [Request] Imperishable Night PSP port
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
For those of you who don't know what this is:
Source: YouTube

*note, beginning 20 seconds or so is not the game.

Essentially, it is a shooting game for pc whose style is similar to galaga and such, except the difficulty is a lot higher (I must stress the part about this being extremely difficult).  

http://www.megaupload.com/?d=L4J317TD << that has a rar (not uploaded by me) with python scripts to create the source.  It includes the compiled files.

I think this would be a great thing to port to the psp, as there are rarely any games that keep you occupied for a long time.  In addition, I enjoy the soundtrack, and the scenery is nice.   Not sure if anyone is willing to take on this project, but I, and definitely many others, would greatly appreciate it if you do.
Goshi would enjoy this
Assassinator Wrote:Goshi would enjoy this

He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.
Sparker Wrote:
Assassinator Wrote:Goshi would enjoy this

He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.

It doesn't seem that bad.  I've converted a gameplay video into psp format and all the projectiles are still visible.  I just think that the fact that it can go portable is a great asset to the game.
Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.
Sparker Wrote:Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.

That is true.  However, there are several games that use plenty of sprites, though I can't name any off the top of my head.  In addition, those games run fun even on CPU speed of 222 (haven't tried any lower).  I'm guessing that on 333, there should be no problem.  I'm not too smart about this aspect either, but I'm supposing that it should be fine.
sabisu Wrote:
Sparker Wrote:
Assassinator Wrote:Goshi would enjoy this

He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.

It doesn't seem that bad.  I've converted a gameplay video into psp format and all the projectiles are still visible.  I just think that the fact that it can go portable is a great asset to the game.

I actually meant the controls not in terms in visibilty, I play danmaku better on keyboard than joypad.
But then again Gradius III (arcade) which isn't danmaku but it's harder than any other danmaku I've played and I beat it on the PSP so, uh, yeah...

sabisu Wrote:
Sparker Wrote:Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.

That is true.  However, there are several games that use plenty of sprites, though I can't name any off the top of my head.  In addition, those games run fun even on CPU speed of 222 (haven't tried any lower).  I'm guessing that on 333, there should be no problem.  I'm not too smart about this aspect either, but I'm supposing that it should be fine.

If those are comercial games, then that's understandable why they don't lag, but in terms of homebrew, I've seen this fancy physics game with pretty partical effects from a screen shot, though I haven't played it though.
Sparker Wrote:
sabisu Wrote:
Sparker Wrote:
Assassinator Wrote:Goshi would enjoy this

He did enjoy PC one, more than I have. Though I don't think he'd play on the PSP.
Seems kinda hard playing danmaku on the PSP.

It doesn't seem that bad.  I've converted a gameplay video into psp format and all the projectiles are still visible.  I just think that the fact that it can go portable is a great asset to the game.

I actually meant the controls not in terms in visibilty, I play danmaku better on keyboard than joypad.
But then again Gradius III (arcade) which isn't danmaku but it's harder than any other danmaku I've played and I beat it on the PSP so, uh, yeah...

sabisu Wrote:
Sparker Wrote:Also there's concern to the hardware (though I'm not so smart with it though so I might be wrong) but the amount of sprites to display is massive and would result in lag.

That is true.  However, there are several games that use plenty of sprites, though I can't name any off the top of my head.  In addition, those games run fun even on CPU speed of 222 (haven't tried any lower).  I'm guessing that on 333, there should be no problem.  I'm not too smart about this aspect either, but I'm supposing that it should be fine.

If those are comercial games, then that's understandable why they don't lag, but in terms of homebrew, I've seen this fancy physics game with pretty partical effects from a screen shot, though I haven't played it though.

Hm, well personally, I think controls are much better on a gamepad.  It's much easier to hold down a trigger imo.  Maybe it's because you're not used to dpad movement with left thumb?  I would say I'm quite used to it from games such as mbac where you have to learn to control your thumb to pull off specials and more advanced combos.  

As for the other part of your post, I'm pretty sure it would still be possible to make it work without lag.  Wee'll just have to see if it ever gets made ;-;
get rRotage for PSP then..
lol that game is impossible O_O
Pages: 1 2 3
Reference URL's