Endless Paradigm

Full Version: Discovery in opening_plugin.rco
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Not sure if I posted this in the right spot.But here's what I have.

I make long gameboots and have released many of them here. I normally remove the PSP text at appears on the the gameboot.
I was fooling around trying to figure out how to keep the PSP text but have it appear at the end of the gameboot. And I figured it out. I don't think this has been discovered by anyone. At least I haven't seen it anywhere.

Here's how.  

The 3rd delay you change to make the gameboot play longer. You change it to 0
[Image: rcofirstdelay.jpg]

Then the 1st delay that is normally 300. You change it like you normally change the 3rd delay.
[Image: seconddelay.jpg]

Here's an example:
[Image: psptext.gif]

Just something for those of you who make  gameboots to remember.
Give it a try and see what you think.
well nice find bro buck that's cool.
Very cool discovery.

Thanks for sharing this bro.
It's a very cool effect indeed.
Cool, thanks for sharing buckeyes937!

If anyone's interested on what each of the entries do, here they are:
[0x909]  Don't know what this does...
[0x908]  Executes native:/system_bg_plane_hide
[0x908]  Executes native:/system_bg_model_hide
[0x906]  Hides Page, page_movie (sets alpha to 0)
[0x906]  Fades page_movie in (takes 100ms to animate the alpha to 100%)
[0x907]  Delay for 300ms
[0x903]  Fade the PSP logo in (takes 200ms)
[0x907]  Delay for 700ms
[0x907]  Delay for 1500ms (don't know why there's a 2nd delay - does anyone have any ideas?)
[0x908]  Executes native:/anim_gameboot_movie_finished
ZiNgA BuRgA Wrote:Cool, thanks for sharing buckeyes937!

If anyone's interested on what each of the entries do, here they are:
[0x909]  Don't know what this does...
[0x908]  Executes native:/system_bg_plane_hide
[0x908]  Executes native:/system_bg_model_hide
[0x906]  Hides Page, page_movie (sets alpha to 0)
[0x906]  Fades page_movie in (takes 100ms to animate the alpha to 100%)
[0x907]  Delay for 300ms
[0x903]  Fade the PSP logo in (takes 200ms)
[0x907]  Delay for 700ms
[0x907]  Delay for 1500ms (don't know why there's a 2nd delay - does anyone have any ideas?)
[0x908]  Executes native:/anim_gameboot_movie_finished

Thanks for the info. Nice to know some of this stuff.
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