29/08/2008, 12:35 AM
I made a video TuT on how to rig your custom player meshes using 3Ds Max 2008
X-port from MAX then in-port them into UT3, then I set the meshes up for game play
Note that in the video I added a head bone to the boots LOL
Yeah don't do that
here is the video
http://files.filefront.com/Rigging+inpor...einfo.html
here is the bones I used
http://files.filefront.com/The+bonesrar/...einfo.html
here is the text I was working from, I did not use the b_Neck
b_Spine2 on the head cause I don't like to but that's up to you
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
the head
b_Neck
b_Head
b_Spine2
--------------------
The Body/Torso
b_Hips
b_Spine
b_Spine1
b_Spine2
b_LeftClav
b_LeftArm
b_Neck
b_RightClave
b_RightArm
b_RightArmRoll
b_LeftArmRoll
-----------------------------
The Arms
b_Spine2
b_LeftClav
b_LeftArm
b_LeftArmRoll
b_LeftForeArm
b_LeftForeArmRoll
b_LeftHand
b_LeftIndex1
b_LeftIndex2
b_LeftIndex3
b_LeftMiddle1
b_LeftMiddle2
b_LeftMiddle3
b_leftPinky1
b_leftPinky2
b_leftPinky3
b_LeftRing1
b_LeftRing2
b_LeftRing3
b_LeftThumb1
b_LeftThumb2
b_LeftThumb3
b_RightClav
b_RightArm
b_RightArmRoll
b_righrForeArm
b_righrForeArmRoll
b_RightHand
b_RightIndex1
b_RightIndex2
b_RightIndex3
b_RightMiddle1
b_RightMiddle2
b_RightMiddle3
b_RightPinky1
b_RightPinky2
b_RightPinky3
b_RightThumb1
b_RightThumb2
b_RightThumb3
b_RightRing1
b_RightRing2
b_RightRing3
------------------------------------------------------
The legs/Thighs
B-Hips
b_LeftLegUpper
b_leftLeg
b_RightLeg
b_RightLegUpper
b_LeftLegUpperRoll
b_RightLegUpperRoll
------------------------------------------------------
The Boots
b_LeftLegUpper
b_leftLeg
b_leftAnkle
b_LeftToe
b_LeftLegUpperRoll
b_RightLegUpper
b_RightLeg
b_RightAnkle
b_RightToe
b_RightLegUpperRoll
==============================================
arms:- DualWeaponPoint - b_LeftWeapon ,
WeaponPoint - b_RightWeapon
torso:- HeadShotGoreSocket -
b_Neck
boots:- L_JB -b_LeftAnkle ,
R_JB -b_RightAnkle
==========================================================
0.00000
0.00000
-51.000000
=
0.0000
-90.000
0.00000
===========
X-port from MAX then in-port them into UT3, then I set the meshes up for game play
Note that in the video I added a head bone to the boots LOL
Yeah don't do that
here is the video
http://files.filefront.com/Rigging+inpor...einfo.html
here is the bones I used
http://files.filefront.com/The+bonesrar/...einfo.html
here is the text I was working from, I did not use the b_Neck
b_Spine2 on the head cause I don't like to but that's up to you
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
the head
b_Neck
b_Head
b_Spine2
--------------------
The Body/Torso
b_Hips
b_Spine
b_Spine1
b_Spine2
b_LeftClav
b_LeftArm
b_Neck
b_RightClave
b_RightArm
b_RightArmRoll
b_LeftArmRoll
-----------------------------
The Arms
b_Spine2
b_LeftClav
b_LeftArm
b_LeftArmRoll
b_LeftForeArm
b_LeftForeArmRoll
b_LeftHand
b_LeftIndex1
b_LeftIndex2
b_LeftIndex3
b_LeftMiddle1
b_LeftMiddle2
b_LeftMiddle3
b_leftPinky1
b_leftPinky2
b_leftPinky3
b_LeftRing1
b_LeftRing2
b_LeftRing3
b_LeftThumb1
b_LeftThumb2
b_LeftThumb3
b_RightClav
b_RightArm
b_RightArmRoll
b_righrForeArm
b_righrForeArmRoll
b_RightHand
b_RightIndex1
b_RightIndex2
b_RightIndex3
b_RightMiddle1
b_RightMiddle2
b_RightMiddle3
b_RightPinky1
b_RightPinky2
b_RightPinky3
b_RightThumb1
b_RightThumb2
b_RightThumb3
b_RightRing1
b_RightRing2
b_RightRing3
------------------------------------------------------
The legs/Thighs
B-Hips
b_LeftLegUpper
b_leftLeg
b_RightLeg
b_RightLegUpper
b_LeftLegUpperRoll
b_RightLegUpperRoll
------------------------------------------------------
The Boots
b_LeftLegUpper
b_leftLeg
b_leftAnkle
b_LeftToe
b_LeftLegUpperRoll
b_RightLegUpper
b_RightLeg
b_RightAnkle
b_RightToe
b_RightLegUpperRoll
==============================================
arms:- DualWeaponPoint - b_LeftWeapon ,
WeaponPoint - b_RightWeapon
torso:- HeadShotGoreSocket -
b_Neck
boots:- L_JB -b_LeftAnkle ,
R_JB -b_RightAnkle
==========================================================
0.00000
0.00000
-51.000000
=
0.0000
-90.000
0.00000
===========