20/01/2007, 06:35 AM
Note, I'm assuming you already have basic hex editing knowledge
The PBP file structure is quite simple really. It's just 8 files concatenated (joined) together with a 40 byte header. The header only contains DWord values. Here's a breakdown:
Then the file PARAM.SFO starts (at 0x28).
So there you go, if, for some reason you want to play around with PBP files.
Files
PARAM.SFO
Basically the information file for the PBP - has title, parental control level etc
ICON0.PNG
The little icon in 32bit colour PNG format. Max resolution is 144x80.
ICON1.PMF
The little animated icon in PSMF format.
PIC0.PNG
"Information" image in PNG format. Max resolution is 480x272.
PIC1.PNG
The background image in 32bit colour PNG format. Max resolution is 480x272.
SND0.AT3
The sound which is played when the icon is highlighted, in ATRAC3 format.
DATA.PSP
More information, except more targetted at the executable portion (contains info such as ELF size)
DATA.PSAR
The bulk of the EBOOT, and the portion which contains the executable code.
PSP Brew is a useful tool for manipulating EBOOTs.
The PBP file structure is quite simple really. It's just 8 files concatenated (joined) together with a 40 byte header. The header only contains DWord values. Here's a breakdown:
Offset | Purpose |
0x00 | The PBP signature, always is 0x50425000 or the string "<null char>PBP" |
0x04 | Unknown purpose, possibily the version number. Currently is always 0x00010000 |
0x08 | Offset of the file PARAM.SFO (this value should always be 0x28) |
0x0C | Offset of the file ICON0.PNG |
0x10 | Offset of the file ICON1.PMF |
0x14 | Offset of the file PIC0.PNG or UNKNOWN.PNG |
0x18 | Offset of the file PIC1.PNG |
0x1C | Offset of the file SND0.AT3 |
0x20 | Offset of the file DATA.PSP |
0x24 | Offset of the file DATA.PSAR |
Then the file PARAM.SFO starts (at 0x28).
So there you go, if, for some reason you want to play around with PBP files.
Files
PARAM.SFO
Basically the information file for the PBP - has title, parental control level etc
ICON0.PNG
The little icon in 32bit colour PNG format. Max resolution is 144x80.
ICON1.PMF
The little animated icon in PSMF format.
PIC0.PNG
"Information" image in PNG format. Max resolution is 480x272.
PIC1.PNG
The background image in 32bit colour PNG format. Max resolution is 480x272.
SND0.AT3
The sound which is played when the icon is highlighted, in ATRAC3 format.
DATA.PSP
More information, except more targetted at the executable portion (contains info such as ELF size)
DATA.PSAR
The bulk of the EBOOT, and the portion which contains the executable code.
PSP Brew is a useful tool for manipulating EBOOTs.