Endless Paradigm

Full Version: Need help making a working custom gameboot logo
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First off, hello to everyone!  Due to not having many free hours to myself I may not be around very often, if at all, but nevertheless I felt the need to ask for your help, after seeing how accustomed you guys are to XMB customizing. ;)


Basically, I'm totally stumped as to how to get any gameboot logo I create (to replace the default grey PSP one) to actually display during a gameboot movie.  I don't know whether it's a problem with custom gameboot movies or not, but my graphic keeps failing to show up at all, leaving an empty space where it should be.

I've tried following all decent guides on the net, and tried both Photoshop and GIMP (both of which I barely use much compared to Paint Shop Pro 9) to do all the transparency stuff.  Attempted with both 8-bit and 32-bit bitmaps.  PNGs too.  But even though it looks like integrating my piccy into my opening_plugin.rco with RCO Editor all goes smoothly, when playing back on my PSP it - like I said - refuses to materialize.


If it's important, I'm currently using 3.71 M33-3.  And I'm using the readily-decrypted RCO available from the "Power Tools Customizing" thread.  Perhaps there's a more up-to-date - or dummies step-by-step - guide that's popped up in recent times?

Any help in sorting this annoyingly baffling mystery out will be much appreciated, thanksies. :)
Your logo i probably too big.   Try making it smaller.
in opening_plugin.rco there are two logos boot logo and game logo if you have both try to sacrifies the other.

but mostly wee do a boot logo and dummy the game logo by 1x1 bmp file then just make a gameboot so no need a logo for games.
vinrose67 Wrote:in opening_plugin.rco there are two logos boot logo and game logo if you have both try to sacrifies the other.

but mostly wee do a boot logo and dummy the game logo by 1x1 bmp file then just make a gameboot so no need a logo for games.
Perhaps I should've made it clearer the first time - I know there's a tex_logo and tex_psp_logo in the RCO.  The one I'm trying to edit is the tex_psp_logo.

As for size, I'm simply making my logo within the default dimensions RCO Editor reports for the default PSP logo - 260x80.  I've tried slightly smaller sizes according to what I've seen in various guides on the net, but none of them make my graphic display.  And as for dummying the logo, that may be nice and all, but I'd rather accompany my own custom gameboots I'm making with a suitable logo for them (they're mainly random clips from favourite games of mine and I wanted to accompany them with their respective title logos).
marzsyndrome Wrote:As for size, I'm simply making my logo within the default dimensions RCO Editor reports for the default PSP logo - 260x80.



Well there is your problem...
Make it smaller !

The default logo is 260x80 because it only has the grey words "PSP"
if you are using the same size logo with lots of colors, or details, it must be smaller...
Mr. Shizzy Wrote:
marzsyndrome Wrote:As for size, I'm simply making my logo within the default dimensions RCO Editor reports for the default PSP logo - 260x80.  



Well there is your problem...
Make it smaller !
I already said I tried smaller sizes like 224x40 and 224x16, but those didn't work either.  Do I have to go even smaller than that?


Quote:The default logo is 260x80 because it only has the grey words "PSP"
if you are using the same size logo with lots of colors, or details, it must be smaller...
Is there a limit on how big an opening_plugin.rco can be before something screws up?
upload your pic you want & your opening_plugin & I will see if I can get it to work & if I do I will explain what I did...You can also make it smaller but then stretch the values in the rco page data & you could try to make it with less color in the pic, But if you upload them both I will see if I can get it to work for you! !  :)
Cool!  Well, there's currently two pics I'm trying to implement, so I'll upload the both of them.  They're of a larger resolution by the way just so you can decide how small you want to shrink them.  Also one of them has a black background to make things easier, but it shouldn't be too hard to change the background colour of the other one too.
try these

[attachment=2055]


also it sounds and looks as if you have never used alpha channel in photoshop before
squee666 Wrote:try these




also it sounds and looks as if you have never used alpha channel in photoshop before
Well like I said, I'm a lot less experienced in Photoshop/GIMP than I am at Paint Shop Pro.  I'll give these pics a try though.


Will the Smash TV one still work though, seeing as it's vertically 159 pixels?  I thought the max you could have was 80?
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