Since wee are talking about
Virtools in the Non-GTA exploit thread, I thought of starting this, just to learn about it. Most importantly: What is
Virtools?
What can you do with it, and how would/could it help us if wee knew how to use it?
I know that
Virtools wouldn't help with an exploit, but I want to know why wee could use it for the exploit.
Also, would there be any other tools or programs that wee could use or that are associated with
Virtools? Any ideas? :question:
well there was something about it at psp-hacks so wee could start gatherin info there but u need some developers cable which none of us obviously have
this is something i saw on the virtools website
Dec. 5, 2006 – Lyon, France
For Immediate Release
Category: Interactive 3D Applications / Technology
Dassault Systèmes Presents New Virtools 4.0 Solution for "PSP ®" (PlayStation®Portable) Game Development
Faster, Easier Developments with Versatile Platform, Dedicated Support and Consulting
Lyon, France, December 5, 2006- Dassault Systèmes (DS) (Nasdaq: DASTY; Euronext
Paris: #13065, DSY.PA), a world leader in 3D and Product Lifecycle Management (PLM)
solutions, today announced the availability of a new Virtools solution dedicated to game
title development for "PSP®" (PlayStation®Portable). Benefiting from the versatility of
the Virtools platform, this complete solution for “PSP®
wait there is more
Virtools 4: Dedicated 3D for All Platform
The Virtools 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Systèmes’ commitment to bringing the power of 3D to all user communities.
The open-ended architecture of Virtools 4 supports a wide variety of 3D formats. 3D Content Capture plugins support most commonly used DCC software formats (3ds Max®, Maya®, XSI®, Lightwave®, Collada®) for importing/exporting 3D XML files, making real-time 3D technology easily available.
Now based on the new Product-Context-Scenario (PCS) paradigm, Virtools 4 allows users to imagine, share and experience highly interactive 3D content. This new paradigm represents a highly intuitive means of capturing the 3D experience and easily mapping product behavior, along with contextual environment scenarios. With PCS, the Virtools 4 Life Platform enables easy development of virtual experiences such as driving, shopping, product use, maintenance and marketing tests. Virtools 4 also extends the range of target environments for deploying 3D experiences: Microsoft™ Windows® and Apple™ MacOS® computers, Microsoft™ Xbox® and Sony™ PSP® game consoles, Intranets via 3D Office and 3D XE Players, Internet via the 3D Life Player, as well as immersive environments via the VR Library. This broad scope highlights the diversity of potential deployment options and provides a large range of communities with a powerful solution to create and experience life content.
Cutting-Edge Technology at Your Fingertips
Virtools’ unique and proven development system considers 3D objects as individual components, independent of the data associated with them. The resulting architecture is extremely flexible, allowing developers to attribute modular behaviors to objects and manage them easily and efficiently. Developers drag and drop behaviors in an intuitive graphical user interface to create complex applications with the high-quality graphics and interactivity found in top-selling games. For high-end developers, the Software Development Kit (SDK) and the Virtools Scripting Language (VSL) available with Virtools 4 lets them create custom behaviors and access the API. With Virtools, a single graphical user interface opens the door to specific advanced add-on modules such as sophisticated Physics, Artificial Intelligence, and advanced Multiuser capacities, not to mention integration and use of 3rd party technologies. Virtools 4 integrates a powerful render engine that lets developers make the most of stunning visual effects and advanced rendering techniques (Shaders 3.0, HLSL and CgFX, DX 9.c and OpenGL 2.0).
Ensured Time-To-Market, Higher ROI And Reduced Development Risks
By separating objects from the data and behaviors applied to them, developers using Virtools 4 can more economically develop various application modules simultaneously, further shortening time-to-market. Development time is further reduced thanks to Virtools’ library of over 450 reusable behavior building blocks.
Virtools’ multi-tiered access (graphical user interface, VSL, SDK) enables both non-technical designers and high-end programmers to assemble the sophisticated behaviors needed to create rich interactivity. Applications grow more complex while scripts remain easy to manage. What previously required over a year of development time can now be accomplished in a matter of months.
By using Virtools 4, companies can now bring together a balanced team of designers and hardcore programmers, all working with Virtools 4 as a single hub to create high-powered technical applications that deliver compelling interactive content. By dramatically optimizing the development of interactive 3D applications with Virtools 4, our clients clearly minimize their production costs.
With Virtools 4, corporate developers, game studios, web agencies and system integrators also reduce development risks usually associated with creating 3D highly interactive applications. Virtools’ iterative development process lets production teams move forward together. Usability can be tested throughout the development process and the reusability of Virtools building blocks means developers can optimize workflow for future projects.
Virtools 4
Virtools 4 includes five key components: the Graphical User Interface to develop sophisticated applications by visually assembling objects and behaviors, the Behavior Engine to run interactive applications, the Render Engine to render graphics in real-time, the Virtools Scripting Language to create low level specific functions without any C++ line and the SDK to create custom behaviors.
The User Interface
The Virtools 4 graphical user interface is used throughout every stage of development. It includes:
* A 3D Layout to display content in a real-time environment.
* Graphical tools for navigating, creating, editing, selecting and manipulating 3D objects, lights, cameras and curves.
* Creating and editing lights, cameras, materials, textures, grids and paths.
* Translation, rotation, scaling of 3D entities and navigation within the virtual environment.
* Drag-and-drop of behaviors onto 2D and 3D objects.
* Creation of new, reusable behaviors by graphically combining existing ones.
* A Schematic View to graphically assemble and fine-tune behavior building blocks for creation of interactive content.
* A Script Debugger to fine-tune applications.
* Entity Setup Tools to edit the parameters of any object that has associated behaviors.
* An Attribute Manager for quick visualization and modification of attribute values for multiple objects.
* An Action Manager to create scripts for frequently used functions, which performs a predefined task on a selection or parameter and accesses them in just a few keystrokes.
* A Hierarchy Manager to display a tree view of all the objects present in any level.
Virtools Scripting Language (VSL)
The Virtools Scripting Language is a powerful scripting language that complements the Virtools 4 Schematic editor and the Virtools SDK with an intelligent coloring system, context-sensitive completion and function arguments display. VSL scripts can be processed at run-time or in Author mode.
VSL offers full debugging mode with breakpoint support, variables with value editing that can be monitored, and step by step debugging (also step into/ out support).
The Behavior Engine
The behavior engine runs both custom and out-of-the-box behaviors. Virtools 4 includes standard behaviors in the following categories: Cameras, Characters, Collisions, Controllers, Grids, Interface, Lights, Logics, Materials- Textures, Mesh modifications, Narratives, Optimizations, Particles, Sounds, Shaders, Visuals, Web, World Environments and more.
The Virtools Behavior Library can be extended with custom behaviors developed with the SDK, with the Behavior Pack or with third-party behaviors created by the Virtools user community.
The Render Engine
The render engine provides high-quality, real-time rendering of 3D images and animations. It includes the following features:
* Support for key industry standards: DirectX and OpenGL.
* Support for programmable Vertex and Pixel Shaders (DX9.c, OpenGL 2.0, HLSL, CgFX, Shader Model 3)
* Support for 3D modeling objects and animation from 3ds Max®, Maya®, XSI® , Lightwave® and Collada®.
* Optional access to render engine source code.
The Software Development Kit (SDK)
The Virtools SDK is a suite of development tools (libraries, DLLs, header files) that provide access to all the low-level functionality used by Virtools software. Developers can write the following application components:
* Custom application executables using the Virtools engines as underlying technology.
* Extensions to the Virtools engines such as Behaviors, Media Importer, Manager, Render Engines Plugins, Rasterizers and Extension Plugins (specific Parameter Types).
Open Architecture
Virtools offers an open and flexible architecture that is compatible with the following standard technology formats:
* 3D files: 3D XML, 3ds Max®, Maya®, XSI®, Lightwave®, Collada®.
* Images: JPG, PNG, TIFF, TGA, BMP, PCX.
* Sounds: MP3, WMA, WAV, MIDI.
Technical Requirements
Hardware
* Pentium III or equivalent
* 128 MB of RAM
* DVD ROM drive
* Monitor capable of displaying 1024 by 768 in 16 bit color (65536 color/Hi-color)
* Pointing device (mouse, trackball, etc.)
* Direct3D or OpenGL compatible 3D graphic accelerator card with 8 MB of RAM
* DirectSound compatible sound card (not a requirement but recommended) You should ensure you have thelatest official drivers for your graphics card.
Software
* Microsoft Windows (2000, XP)
* Microsoft DirectX 7.0, 8.0 or 9.0C for DirectX compatible 3D graphic accelerator cards
* For OpenGL, an OpenGL 1.5-compatible graphics card and driver
* Microsoft Internet Explorer 4.0 (for the Online Reference)
cool
but do you know what this development cable is
nope no idea there is a you tube video at hacks gives a glimpse of the developement cable
okay
could probably just search development cable on youtube and find it
no no there is a video demonstrating virtoolls and there u can see a little bit of the dev cable
I heard it was not made yet.
how waz that possible maybe not commercially atleast